wii07's Forum Posts

  • nice stuff. are you planing to release capx´s in the future for some of your mechanics? orbitron would be very interesting for many people i guess.

  • You need :

    ?A list of word in your language. (search on google , i am french & i have find a plaintext file words of my language)

    You can put the list in a array of dictionnary object for compare word after.

    ?A sprite for each letters (a frame = a letter , example Frame 1 = A , Frame 2 = B ,...)

    ?Global variables for all possible letters forming a word (Example : letter1 , letter2 , ...)

    ?A variable indicating the nth letter is clicked ( for each letter cliqued , variable +1 . for letter cancelled - 1)

    For each click you add all global variables and put the result in "finalword" for example . you compare the "finalword" variables with your list word.

    this sounds interesting, but i dont get it complete, is there still a .capx arround of this example?

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  • thx alot its working perfect.

  • is there any option to run games in fullscreen in the node-webkit export? in the old construct 2 version you could simply add the line "fullscreen": true into the package.json file which can be found in the package.nw of the exported project. but in construct 2 version r178 this does not work anymore, so anybody has an idea how to get it in general now in the node-webkit export?

  • nobody has an idea? a fullscreen node-webkit output would also be helpful. anybody has an idea or hint?

  • is there any chance, to scale the windows size for the node webkit output mode? for example: im programming a retro game in 300x200 pixel, but i want the output x2 or x4, in 600x200 or 1200x400 so the screen is bigger and the game looks more pixelated.

  • so the project is born dead? <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Farting Party:

    chromewebstore.google.com/detail/empty-title/dijdmajpcnnoeeblnaadhedbgkmkmmkg

    <img src="http://i.imagebanana.com/img/3rwqr1p9/bild1.png" border="0" />

    <img src="http://i.imagebanana.com/img/ehewjhgf/bild2.png" border="0" />

    <img src="http://i.imagebanana.com/img/ay2m259q/bild3.png" border="0" />

  • Ufo Attack:

    chromewebstore.google.com/detail/empty-title/ombncafddihmljppfbgfnmkgkbkfmkde

    <img src="http://i.imagebanana.com/img/aw7mtxkh/bild2.png" border="0" />

    <img src="http://i.imagebanana.com/img/hgaio9sd/bild4.png" border="0" />

    <img src="http://i.imagebanana.com/img/sahhbtuf/bild3.png" border="0" />

  • Block:

    chromewebstore.google.com/detail/empty-title/kpbekbchkflggnmpoghmciboejffigcm

    <img src="http://i.imagebanana.com/img/hd8w3eiu/bild2.png" border="0" />

    <img src="http://i.imagebanana.com/img/v076hv2n/bild4.png" border="0" />

    <img src="http://i.imagebanana.com/img/j33mv8wc/bild5.png" border="0" />

  • Disk Rotation:

    chromewebstore.google.com/detail/empty-title/eelnafkjpcfcdahnpbdakapmjclhkljg

    <img src="http://i.imagebanana.com/img/vxknuw21/bild2.png" border="0" />

    <img src="http://i.imagebanana.com/img/qeg23f5j/bild3.png" border="0" />

    <img src="http://i.imagebanana.com/img/nwj2wfku/bild4.png" border="0" />

  • how do i install the plugin, since there is only a runtime.js in the zip file?

    nevermind, got it to work with the post from side two.

  • will there ever be the option to upload games that have more than 800 pixel width? (maybe a script that will scale the bigger ones down)

    i have made some games for the chrome store and would like to upload them here to, but they all have the resolution 960x540 (half full hd size, so that they still look ok in full hd fullscreen mode for the chrome store)

  • the plugin links are dead can you replace them?

  • Anyone knows where to post Google Chrome Store Apps? Didnt found a thread so far.

    I just started of with a new label and made 3 games published in the store so far - for free.

    you can check it out here:

    cixxxproduction.com