Wigriff's Forum Posts

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  • I'm sure there are other ways to do this. I tend to take a very ungraceful approach � a WD40 and duct tape approach if you will � to doing things in Construct though. heh

    This might help:

    scirra.com/forum/scrolling-tiled-background-c2_topic44823_post281845.html

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  • You could potentially make invisible sprites that spit out clouds like bullets off one side of the screen, and then have them travel slowly to the other side of the layout before self-destructing.

  • How much reputation do you need to accumulate to send a PM anyhow? I tried looking around for the info, so if it's posted somewhere else already I apologize.

  • I don't think there is much else you can do aside from un-checking the black layer in order to see the black outline. I don't think you can change the outline color itself. Sorry. :\</p>

  • Does the weapon have to be a separate sprite? Would it be an option to just make 1 sprite and have an animation of the stabbing?

  • R0J0hound: I am TOTALLY going to use this... I just have to figure out how to make the menu pop up around my player sprite when I click the mouse...

    And how to make the carousel turn to the right or left by pressing Q or E instead of using the mouse...

    And how to snap to the next icon when you press Q or E...

    And how to make each icon a trigger for spawning a different object...

    ...

    BUT you did a killer job giving me a jumping off point. :D lol

  • There is a way to link a key to make the window fullscreen, like the "F" key.

    I don't know precisely how to do what I am about to propose since I haven't attempted it yet, but I assume that you could make a trigger where, at the start of the layout, a text box appears asking if you would like fullscreen. If the person selects "yes," yes could be made to be the equivalent of pressing "F," and would therefore (theoretically) make the window fullscreen.

    I might be way off base here, but it seems plausible to me.

  • I will try it again. I really didn't give it enough time to get used to it, to be fair. :)

  • I played it for a minute, but I couldn't get a grasp on the controls. It was awkward to me.

  • I haven't taken the time to officially introduce myself yet, so I suppose I will now.

    My name is J.C. Wigriff. If my website's bio is to be believed (a dubious presumption), I am a level 72 writer, guitarist, columnist, gamer, and alchemist, versed in the art of vernacular assaults, acrimony, and with a weakness for Cadbury Creme Eggs. I also excel at run-on sentences. And starting sentences with conjunctions. And sarcasm.

    I have been gaming since about 1987, when I got my first NES. I have been daydreaming and fantasizing about making games ever since. I never thought I had the ability though, to be honest. I wasn't terribly proficient at programming due to a severe allergy to anything related to mathematics (I tend to break out in hives and my airway swells shut), and while I was fairly decent at drawing and art related things I never felt I was "good enough" to make anything worth a damn.

    Getting old changes things though, and you tend to stop caring what other people think. You start farting in public, you sometimes wear your pajamas to the grocery store, or � in my case � make games in your spare time that other people will inevitably see.

    With Construct 2 being my engine of choice, you will probably end up being my guinea pigs. Lucky you. :)

  • A good rule of thumb is to never reply to any email asking you for any information ever. ;)

  • : The game looks amazing! I love the block aesthetics!

  • Solved!

    First, set up your character animations like this:

    <img src="http://i42.tinypic.com/zbja1.jpg" border="0" />

    0 = right

    1 = down-right

    2 = down

    3 = down-left

    4 = left

    5 = up-left

    6 = up

    7 = up-right

    You will do this for both idle and running animations, obviously.

    Then set up events like this:

    <img src="http://i44.tinypic.com/dmv4ea.jpg" border="0" />

    The first set controls your key movements. The bottom commands control the animations.

    For idle: "idle"&self.a

    For running: ceil(8*(1+Player.8Direction.MovingAngle/360)-0.5)%8

                                 and

                 "run"&self.a