Hi guys .new user here ,so i think it would be better to do a small intro here.
making games is kind of a hobby for me,i give it a try now and then to see what can i do and have some fun doing small programming and simple graphics,its nothing serious really but i think i like it(by the way im neither an artist nor a programmer(except for a little VB background) and my first language isn't english so bear with me .. )
So i've been trying to do a simple platformer and construct have been quite friendly(except for some little probs but that's understandable since its beta) and i decided to do a simple dash system, i succeeded to some degree but it isnt working like it should, probably because of my programming.
Here is the .cap file if you want to look into it .
http://www.mediafire.com/file/f7u20o2d5n7s9tj/a.cap
Press A for jump
press and hold S for dash (you can dash until the bar is empty then u have to wait for it to refill to its original amount)
1st prob:almost always after the bar refills ,it goes beyond the original 200 units of width(like 261) .i may be able to prevent it by forcing the width to never exceeds 200(that also has its own problem) but i wanna know the reason my primary approach doesn't work .
2nd prob:the red rectangle enemy's collision some times doesnt work precisely(specially in the four vertexes) per pixel and bounding box setting doesn't seem to differ
3rd one (a bug maybe?):if i use ctrl+c the ctrl+v for some objects(like the black GameOverArea) it only pastes a single dot that i can rotate.but if i use Ctrl+drag it copys with no problems) and if i drag it from the object bar it copys but if i change its widht or height to anything other than the original value the object just vanishes
4th:the grid doesnt seem to work properly(like for the Grass Tilebackground)its tips doesnt snap on the grid dots but with like 6 pixel error.
and the last one: when using the debug function , the Item and Value sections are constantly blinking,and its kinda distracting.isn't there any way to hide them?
okay so that's about it for now ,and if you wanted any more info about the problems i will try to describe them better.
Thanks and sorry for the long post