Whiteclaws's Forum Posts

  • Bump ?

  • There are some plugins on it , CC did it and it's coming soon ...

  • I don't think you can do it ... 1 text object can contain multiple instances , some bigger than others and saving the width woudn't work because it would be all the same for all the text boxes ...

    A 1 min act can save you from hours of coding

  • Use Dropbox , it's free !

  • I think the instance variables are all set to 0 when the object is spawned and that's why all spawn on the same spot and with the same color ...

    I could be wrong ...

    Try positionning them out of the layout , and just moving them

  • For now , Let's keep it 2D , Maybe when Ashley finishes all his To-Do list , you'll see 2.5D , but not for now ...

    +1

  • Bump !

  • I'll try and resolve it ....

  • Bumps ...

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  • Uh :D , My bad , could you give me some examples ?

    I meant that you should make a function "family"

    Add all the spawning ( Needs to be separate events ) in 1 function and call it when you need to spawn the many objects

  • Hello Sir !

    I just want to say that you should use families for the general events ( Like the Death-Related animations or stuff like that ) and you should use enemies instance variables to give them life meters damage meters

    ...

    Cheers !

    P.S. : I don't know if that answered your question or not , If it didn't please explain with cases or examples and include Whiteclaws in your post !

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  • Seems that C2 creates 1 instance because there's only 1 event making it spawn , I recommend using functions , seems like families aren't for spawning ...

  • Hello Everyone

    Before trying to fix my issues ... please run the 2nd and 3rd layout of my project , this is what I want as an end result ... The problem is in the first layout and in the fourth 1 , precisely , with the " On D Pressed " Events

    P.S. : I added an object that appears when the blocks shouldn't move , so the issue is that some blocks move when the object flashes ... and that's what I want to fix , You can use it as a debug base ...

    So let's get started

    I don't want the blocks to get on the player so I coded the game to make the event un-valid when the blocks are near of the player , at a 48 pixel radius , ( From the imagepoint 1 ) works fine with 1-2 block on each side

    But the problem remains with multiple blocks on the two sides (1 , 2 and more ) I want all the row to not move when the object blinks and I also want the blocks to not stack

    I hope I explained well ...

    Here is the capx.

    Thanks a lot

  • I don't think you should start with that :( , Involves arrays