Whiteclaws's Forum Posts

  • Never did a dialogue system myself ... but I recommend arrays , it's easy to split each line with them

    Edit :

    Here , I made you an example to show how epic I am <img src="smileys/smiley2.gif" border="0" align="middle">

    The main code is in 5 events , you can easily change all the rest of the events to fit you

  • Jolly who ! Seems a nice contestant to be in my bookmarks :D

  • This is not the forum for it , Go ask Ubisoft , They own the servers ...

  • Hay , Ask that dude with what did the game get wrapped , because there's a huge difference between CocoonJS and any other exporter ... This video seems old enough and the performance got a HUGE pat in the back ...

    Edit : Seems odd enough ?! Should run at a steady 60 frames normally ?

    Maybe ask some dudes from Cocoon ?

  • Check your ball bullet settings ;

    Bounce from solid should be set to no

    Cheers...

  • Sylvain , check for AJAX ... And mySQL

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  • You scared me for 1 moment , you sneaky squid !

  • Well , I'm also doing a procedural dungeon generator myself , And yes , pathfinding ... If I find something , I'll hook you up with it :D

    R0J0hound , hay , R0J0 how about a sprite that find it's way to the nearest checkpoint and then deletes it and goes the the neareast again in a loop ? How would you do that ?

  • Well ... You can't save to files ... It's possible , but not secure , so Browsers disables it ...

    You ain't suing C2 , C2 is EPIC <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Yep , No local drive saving is not possible tho ...

  • Tom , you could always automatically send a message to the writer so he can confirm the edits or something ... that way , we won't need to add anti-spam stuff

    I tried and edited the beginners tutorial and it worked well ...

    ( Don't worry I didn't edit anything <img src="smileys/smiley36.gif" border="0" align="middle" /> )

  • it's not really smooth but it's decent ...

    ( Look at the trees ... )

  • yep , I got the same , it's a 1 pixel-hover that appears after jumping , I thought that was fixed ? Ashley ?

  • Mess a bit with the collision boxes of your object , I guess that should solve the problem ...

    Or maybe give it a Y impulse when you know ...

    or is it ... the rotate angle that obstructs it ?

  • Well , bret , there's an option in the bullet behavior options ( DUH ! )

    That let's you disable this behavior ( Not the bullet behavior , the behavior of taking the object angle as an angle of motion ) you can set it to no and then you can controls the angle of motion with the action

    "Set Angle of Motion"

    Works very well , I remember ol' days when C2 was a new born :P

    Didn't have those fancy options :D

    Oh well , cheers ...