Whiteclaws's Forum Posts

  • Hello there , lads !

    My project was in big need of this , and I saw that there was none online , so I made my own Array Editor , with a visual interface for your pleasure !

    For only 19.95$ , You can get this awesome Auto-Dishwasher !

    Anyways ...

    Click and Drag outside the Gray Area to move the Array

    And all the rest is in the Array Editor itself

    Cheers !

  • Just set an event as..

    Ball | On collision with hole ; Set opacity to lerp(Ball.Opacity,0,#number#*dt)

    Here you go !

  • Read my post.

    It seems like C2 is maybe preparing the audio to play it afterward

    Why don't you try and play the loop a bit before you stop the intro ?

    You could play Loop , wait x seconds and then stop Intro

    Edit; Muahahaha ! Got more rep than ya :P !

  • mrPeanut

    Go on , crash the game !

  • Just set immovable and apply a force at angle

  • What would you think ? ;)

  • They talled about that but with the how do I section , and it didn't come to a conclusion , which is too bad ...

  • It would be amazing , but don't forget that newbies may post on the serious dev forums just to get that attention , as no one would check that section of the forums ... ( no seriously :P )

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  • *kinda

    It's in the system's actions section

  • Thndr

    Already thinked of that and that's what I'm using now , and doesn't seem elegant tho

    Well , it's a workaround after all ...

  • Hey everyone,

    The title says it all , How could I pick a random instance of already picked instances after let's say ... a comparison

    As if variable1 = 10

    What I did is

    Pick All Object1

    If Variable1 = 10

    -- Pick random instance

    --- Do whatever

    But it doesn't seem to work

    Am I missing something ?

  • Ashley , but it always prefer the instances near 0,0 , as I want it to pick a random instance , and that is a bummer ...

    Is there any workarounds , as I want it to pick the highest instances , but randomly

  • Capx

    I guess it's not totally a bug , it may be by design , so no capx is needed ...

    Steps to reproduce:

    1. Create 3 instances of 1 object

    2. Give the object a variable and set 2 of them to a value other than 0

    3. Pick the instances with the condition

    Observed result:

    Only picks 1 instance even if multiple instances have the same variable values

    Expected result:

    Picks all the instances that have the highest instance variable

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Not needed

    Construct 2 version:

    136

  • Arima , please put this on another post and STICKY IT , I BEG YOU !

  • 3.000.000 elements to cycle thru every time you loop thru the Array ,

    With that , I can say all what your array will do is crash the game

    Also . Procedural's hard , to get to a pretty good generation , you'll need a modified version of perlin noise, and coding that bad boy isn't easy AT all , while you could use easier algorithms like diamond-square or midpoint displacement ( There's an example running around but I'll let you do the search ) but it's not your level AT ALL.

    A lot of people went for gold and falled short , I'm telling you , try something at your level , and when you'll understand C2 better , tackle those subjects .

    Cheers !

    Edit:

    My blow-hard answer ;

    Generate a 1D curve using midpoint displacement and fill all the bottom with minerals and such

    and then , for cave generation ...

    "Mine" the generated terrain using this technique