Whiteclaws's Forum Posts

  • create a family with only object objects , and do

    If object is overlapping family1

  • My 5-mins try

  • Also , Seems like the ships orbit around the bigger ships in an eliptic way

    There's a post on how to make objects orbit around other objects

    Then , you can just mess with the radius , and you get some nice battle sequences

  • You see that big green button , the one with "tutorials" written on it

    Click on it , then , click on the 2nd OR 3rd tutorial and read those ...

    If you don't find anything , Whiteclaws me !

    Cheers !

  • Also , Check out the how to make a platformer tutorial

  • To be honest , Everything I see is a vertical and horizontal sine towards the big ship

    That wouldn't be hard to reproduce

    Every Tick ,

    Pick nearest to Enemy.X

    If Sine is active

    Set angle to angle(Enemy.X,Enemy.Y,Player.X,Player.Y)

    And then , set some sine behaviors with a considerable random factor

    and activate sine when enemy is in sight

  • Hmmmm ... What you are asking for is kinda big

    But I'll give it a try

    Wish me luck

    Also , the ships are in space , so , gravity is equal to 0

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  • Please post your questions in the how do I section ...

    For the timer , I think the timer fires once and then starts counting

    I'm not sure about this ...

    You could try and fix it by adding a global boolean (TimerSet) to the object

    And add the following script to your game

    Ontop of your every X seconds condition

    Add Is TimerSet

    and just below your spawning scripts

    Trigger once

    -- Set TimerSet to true

    I am not sure if that fixes the problem , but you could try it out !

  • And I AM NOW 12 years and IN 7th grade!

    Yep , that explains everything ...

    Everyone has it's own opinion , you can't force someone that hates chocolate to eat some hersheys bars (<-- Best Example 2013)

    Learn to respect other's opinion and you'll be welcomed in the community

  • Thanks for the tip , mate

    newt ,

    That's how they made the nuclear bomb

  • I had a try at it , but I couldn't get a sure response because UID is variable and unreliable , so I wanted to hear it out from the mouth of the wolf , just to be sure ...

  • Let's say , I create an object in a for each loop

    For each Car

    -- Create Car

    Will the newly created car IN the loop be counted in the for each loop

    OR does it only go thru the already existing cars BEFORE the loop was called

    Example

    When the For each loop runs , I have car 1

    When I create car 2 , will car also create car 3 ? or should I do another for each loop

    Thanks for reading and have a nice day

  • vee41 ,

    You are right , so I made a boolean that picks objects that are moving and thus instances that will snap soon , and made it a condition for that event , and woosh , problem solved

  • I used a boolean

    Setting it to true and resetting it to false when the events triggered

  • Fixed !