wheatbikkie's Forum Posts

  • 5 posts
  • Thanks for the reply Tom! Guess I'll have to check out C3 then.

  • Hey guys,

    Finally got Construct 2 to speed up development and am just learning the ins and outs. I saw with Construct 3 you can open the showcased Kiwis Adventure game to presumably check out the source for it (let me know if I've assumed wrong).

    I'd love to be able to open this (Kiwis Adventure, .capx?) in Construct 2 as I want to get proficient with that and wait until C3 is out of beta. Looks like a fantastic learning opportunity.

    Is this possible? Thanks!

  • Thanks for the reply Allan!

    So I shouldn't expect any floating/overlapping collisions with small sprites?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey everyone!

    I'm Jordan; an indie dev from New Zealand. I've been developing games for about a year now (under the alias j make - , on Twitter) and am looking at using Constuct 2 for small, HTML5 projects.

    I'm a solo dev, so I do all my art, sfx, music and programming myself! If anyone has any questions about different development aspects, I'll do my best to help!

    You can follow me on Twitter @jmakegames where I chuck up pixel art doodles and games I'm currently working on! I look forward to being part of the Construct 2 community

  • Hey everyone!

    I'm an indiedev currently using GameMaker: Studio for my games, but am interested in using (not switching entirely to) Construct 2 for faster builds and native HTML5 performance. I focus solely on low res, pixel art games with most sprites < 16x16 pixels.

    I wanted to know how Construct 2 handled such low res sprites in general, but also some details on scaling and pixel precision in collisions? In Gamemaker I have my own collision code which checks collisions before they happen and loops until it gets the object perfectly collided (pixel perfect). There's not much point in me switching to Construct 2 if I'm going to have to make my own extensions that achieve these same results, so if you guys can share your experiences, I'd be super grateful!

    To clarify the collisions; they can use a simple box collision shape, but if the x/y coordinates aren't perfectly rounded, I want to know how Construct 2 fixes this and ensures that the object is pixel perfect touching the solid, without any overlap or floating effects.

    Here's my latest little game so you have an idea of how low res and precise my sprites and collisions are: **.

    Sorry for asking a question straight off the bat, but I just want to make sure Construct 2 is a viable option and if I invest in it, I'd be super happy to be a part of the community and help where I can when I become more knowledgable!

    Thanks!

    Edit: I don't have enough rep to link my game so if you google Steg and Rex it should be the first result on itch.io.**

  • 5 posts