Whack's Forum Posts

  • Yes, I did try it and it doesn't work...

  • Trying to make a tilemap that doubles as a minimap, with 1 pixel margins in between the tiles like you see below. However, the tile spacing is for the actual tileset itself, and when I use alpha transparency to make a 1pixel border in the tileset, seams appear and I can't rid of them. Any help?

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  • I want to make projectiles that sync, but the problem is is my game is really fast paced, and when I press a button it needs to spawn immediately for my player, but there is a delay because of the packet being sent to the host and back first.

  • So I have two lasers and I don't want them to collide together, but I want them to collide with other objects. So I disable physics collisions for lasers with lasers on the on start of layout event, and I'm using box2d web physics, but they still collide. I also have used advanced collisions for bullets turned off, I'm not sure why they're still colliding. Please help!

  • Bump I really need help

  • On my multiplayer game I want a bullet to spawn when they press a button, and then it is sent to the host through the sync method.

    The problem is that the bullet is spawned for everyone, so even though the player spawns it first to get rid of the seeming lag, another bullet spawns a quarter of a second later. How do I stop this from happening?

  • How could I make a circle of solid objects with tiling?

  • I want to make the layout boundary a circle for a space type battle game. Thing is you need to be able to collide with the edges as if it were a solid type object. The layout is extremely big (6000x6000), so 4 large quarter circle images would not really be efficient would they?

  • So I have a container on my peer object so that when a peer joins it creates a new peer object along with the other objects in the container, but it seems like the other objects don't sync. Then using sync object for those other objects in the container just messes it up more. Do containers not work right now with multiplayer?

  • Bump

  • Yeah its whackeddie99

  • Well I'm making a multiplayer space game, and while player movement works and everything, I'm trying to make exhaust come out behind the ship when the player moves. The problem is that the exhaust particles, which I put in a container with the player sprite, show only for the host. The peer can see his own particles, but not the hosts. This seems to happen the same when I tried to make bullets that can be fired by pressing a button.

    Is there something I'm forgetting? Thanks in advance.