Whack's Forum Posts

  • No problem, glad to see you got it working. Cheers

  • I can help you tomorrow morning. Add me on skype Whackeddie99, or email me

  • Is there a way to make drag and drop move the image onto a sort of grid, like a 32x32 grid instead of pixel based?

  • Only tested with Cocoonjs, but drag and drop isn't working with touch, only mouse on pc.

  • thesecretweapon all you need to do is use the cocoonjs plugin, and mark mopub as your ad service in ludei's cloud compiler. Then it should work.

  • Actually, check out leadbolt.com. They have a brand new portal, and many new tutorials. Integrating mopub and and leadbolt has it's own tutorial you can download leadbolt.com/docs/lb_ios_sdk_mopub_v1.1.zip, or alternatively, go to the download leadbolt sdk button at the top of the portal, then click the iOS tab and then click MoPub. It will download a pdf file with instructions on how to manually integrate leadbolt with MoPub.

  • Whenever I archive and then go to validate, I get an error about not having any signing identities. But I have provisioning profiles and certificates for development plus distribution.

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  • My games status is waiting for upload, is there any way to cancel that? I can't find the binary menu.

  • So I've worked on my game for over three months, and I'm ready to release. However, cocoonjs version 2.0.2 won't let me release my app because of some flagged advertising ********* How am I supposed to publish my game to iOS? Ejecta isn't as good and doesn't have support for some things I need. Am I seriously supposed to just wait until a fixed version of CocoonJS comes out? It's starting to get on my nerves, all of this hard work and literally no way to publish my game. I have my apple developer account purchased, and my construct 2 license. Now why is this a legitimate problem?

    "Create mobile games, effortlessly." seems like it's missing "and never publish them"

  • Okay, I want to use the twitter plugin except I don't want to use the default twitter button that shows up, I want to use my own visual button and when you click it it tweets something with the score you just got. But I can't figure out how to make the button custom, does anyone have a work around?

  • I need to know this to. How?

  • So I have a client with construct 2 and websockets plugin, connecting to a B4J server also with websockets. The server allows the client to connect, and receives data, however the construct 2 websocket connected event is not triggering, as if construct 2 websockets does not know it is connected. Because of this, I can't send any messages from C2 to the server. What do I do?

  • I'm trying to use webstorage for my construct 2 app...however, it's not working for iOS. I haven't tested it on Android, but I have on google chrome on windows and it works fine. It could be that I have ios 8, but I don't think it's likely. Any help?

  • Yes I added the pixel border to top and right sides only, but it's broken

  • thats the gap between tiles on the tileset, not the tilemap