Link to .capx file (required! If link is blocked remove the http and www parts):
dropbox.com/s/4gy5ic9nl3ww59e/spriterbug.capx
Steps to reproduce:
1. Create animation in Spriter where each frame has own image, like importing a sprite sheet;
2. Set Default pivot other than middle, and paste it to every image;
3. Import scml/scon to Construct.
Here's my Spriter animation file:
dropbox.com/s/7kqttkm66on9ju2/scmlfiles.zip
Observed result:
First sprite of animation, when imported to Construct have the pivot in correct position, but others sprites from same animation have Construct default pivot (middle).
Expected result:
Every sprite created when imported to construct should have the pivot as defined in scml/scon. In this case, all of them are set to bottom in Spriter, should be bottom in C2.
Wrong pivot breaks collision polygon, so I have to set each sprite pivot to correct position after the import. It seems that scml object draw with the correct pivot from scml/scon, and C2 draw collision with the sprite wrong pivot. I've enabled the draw collision polygon debug code on sprite plugin and saw this offset.
Browsers affected:
Chrome: yes/no
Firefox: yes/no
Internet Explorer: yes/no
Operating system & service pack:
Windows 7 Ultimate
Construct 2 version:
r160