wgfunstorm's Forum Posts

  • Title says it all really... create a sprite with an animation, change the speed to something other than the default value, then right-click & duplicate it and the new copy will have a speed of 5. Same goes for all other properties like loop, repeat, etc. Not a big deal obviously :P

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  • Can plugins destory objects at runtime? If yes, how?

    Couldn't find anything in the manual. It appears any object with type set to world automatically gets a destroy action, and when it is called onDestroy() is triggered, but I can't figure out how to destroy it from within JS.

  • Ok makes sense.

  • Is this intentional?

    Repro:

    • Create a sprite and make it global
    • Place it in layout 1
    • Run project
    • Switch to layout 2
    • Sprite appears in layout 2 even though it was never placed on it

    dl.dropbox.com/u/46072108/bug_globalsprite.capx

  • I'd also like to be able to pick the folder included files get exported to.

    For now, the only way I know (other than remote loading which has its own problems) is the dependency property.

    See the facebook plugin edittime for a usage example.

  • Fair enough. That'll be fine for my purposes. Thanks.

  • Text placed on a layer is unaffected by that layer's opacity.

    http://dl.dropbox.com/u/46072108/bug_layer_opacity_text.capx

  • I don't. Now that I see it, I think the multi-line descriptions clutter the list (mine included). Almost all names are extremely descriptive. What more than 'date', 'pathfinder' or 'randomarray' do you need to know? I think it's enough to know which plugins you may be interested in and then if you really want to know more just click it and read the thread which will have a better description than can fit here anyways.

  • They seem to be putting quite a bit of effort into getting better and are starting to get pretty good. It's a major part of their windows 8 strategy so I guess they gotta. I think the point of this is partly to improve that image :P

  • Not made with C2, but still as fun as ever... Cut the Rope in HTML5 <img src="smileys/smiley4.gif" border="0" align="middle">

    http://www.cuttherope.ie/

    Runs super smooth for me in Chrome.

  • Super, thanks!!!

  • Also just noticed that if you log Array.CurX while looping through it, CurX will be 0 for all iterations past the width you set in the object properties.

    Eg 0 1 2 3 4 0 0 0 0 0

  • Repro:

    • create an array and change the default width in the object properties
    • do a for each X loop
    • loop does as many iterations as the array is wide (as expected)
    • switch layout
    • switch back to original layout
    • do a for each X loop
    • loop does 10 iterations (bug!)

    Didn't test if it's the same with height & depth.

    Demo: http://dl.dropbox.com/u/46072108/arraybug.capx

    What makes the bug annoying is that you can't simply work around it by resetting the size on layout switch because it appears to get ignored as well. Would appreciate resolution in next release. <img src="smileys/smiley16.gif" border="0" align="middle">

  • I'm really not sure about the performance, and I won't be able to release this as a plugin, sorry. I'm only doing this to solve 1 highly specific problem in my game, and it would take really really really to bring it up to a releasable quality level. There's just so much to consider like caching, animation frame sizes, rendering modes, rotation, effects, etcetcetc. As it stands it works for what I want to achieve, but everything else is broken.

  • It wooooooooorks! <img src="smileys/smiley31.gif" border="0" align="middle" />

    well, at least the basic tiling + animation, now I just need to polish it up a little