wgfunstorm's Forum Posts

  • I wrote a little step-by-step tutorial for adding leaderboards to C2 games using my Playtomic plugin. Thought I'd post here as well for anybody who doesn't visit the plugins section regularly. Hope it's of some use to somebody! <img src="smileys/smiley1.gif" border="0" align="middle">

    This is a screenshot of the final result of the tutorial and you can check out a live demo on our blog.

    <img src="http://i.imgur.com/Ateaw.jpg" border="0">

  • I wrote up a little step-by-step tutorial on how to add leaderboards. You can check it out at our blog or the tutorials section.

  • If you split up responsibilities (eg you take care of the player including movement and stuff, and I'll do the random level generation) you can create multiple event sheets and attach them to the same layout and then you're mostly just working in separate files. No need for everything to be in 1 monster event sheet.

    Also we have been using Mercurial which has many of the same features as SVN like merging and it works fine.

  • Great, thanks!

  • I couldn't find any way to apply webfonts to an input text box. If this feature doesn't exist, would it be hard for you guys to add? (hoping it's totally trivial!)

    Also, the usual font options like size, alignment, color.

    I'm trying to skin our 'enter your name' screen and it's totally cramping my style. <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Just changing the pf_ property won't be enough. You'll also have to look at the way sprite does its drawing and then mimic it in your animated texture plugin. There were also a lot of other things that need adjusting if you want it to work with all the other sprite features like effects or physics, or making sure it draws both in the editor and in game, and in software renderer and webgl, etcetcetcetc.

    In any case, from what I remember it isn't easy and you have to get pretty deep into the plugin.

  • I added 'Level Sharing' playtomic.com/api/html5

    Parse and GameVars are really cool features but not supported by the plugin. Not yet at least... I can't promise anything but maybe sometime in the future when I'm a little less busy.

  • Version 0.3 released - now with level loading/saving!!

    Download / See it in action.

    Quick notes... each level in Playtomic consists of 1 string. So whatever data you can fit in a string, that's what you can save. In the demo I am saving all the coordinates of all the goblins on-screen in 1 string, and then using the Construct 2 system expressions tokencount and tokenat to go through the string and place all the goblins according to their coordinates.

  • Awwww yeeeah! I'm there! Currently 1 hr into coding. Using vanilla AS3 tho instead of C2 cause that's what both I and the other coder know best.

    Watch us on the livestream http://t.co/JMudrJLP :P

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  • Just a quick update, I started working on level sharing and am about 50% done, but I'm going to the global game jam this weekend, so I won't be able to finish it until next week.

  • I think so... looks pretty straightforward, just a lot of options to include and test. I'll spend some time on it this week and let you know how it goes.

  • If you want to sign, hurry cause it ends today :) The location I'm going to is full but I think you can still sign up just in case somebody else cancels. Also some have age restrictions, eg 18+, you have to do a search for a location in your area and then check out their page.

    Yes, you can use whatever tools the team agree to.

    Damn, 196 that's HUGE. I thought Vancouver was going to take the crown with 162, I think they've been biggest in the past but 196 is just crazy <img src="smileys/smiley29.gif" border="0" align="middle" /> Let us know what it's like! I'm going to bring my camera and take lots of regular pictures and screenshots of progress.

  • They actually ask you not to come with teams pre-formed. I think the idea is just to have some fun and work with some people you haven't worked with before. Who knows, maybe I'll be the most experienced person on the team, maybe I'll be the noob. Either way I'm not so much worried about getting 1st, I just want to have a good time since I haven't done something like this in a while and if you end up hating the people after 48hrs you never have to see them again. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Anyone going? It's a 48 hr game making event / competition where game makers all over the world meet up, form teams and see what they can come up with based on a central theme. I'll be at the London location, which is maxed out with 70 registrations (registration ends tomorrow).

    Pretty stoked, I expect it'll be a lot of fun but also quite exhausting. Our locations going to be open for the full 48 hrs so I think I'll just bring a couple blankets and crash in a corner for a bit at some point.

    Who knows, maybe I'll even get to work in C2... but it also depends on what the rest of the team will feel like. <img src="smileys/smiley4.gif" border="0" align="middle">

    Last year's winning games http://globalgamejam.org/news/2011/02/03/ggj-2011-gamesauce-winners-announced

  • What I want to do:

    ------------------------------

    play sound + set looping = seamless looping

    What happens:

    ------------------------------

    Chrome (16.0.912.75):

    • The first time you play the looping sound, it doesn't loop and stops after the first iteration.
    • If you try a 2nd time (or any time after that) it loops seamlessly.

    Firefox (9.0.1):

    • Like Chrome.

    IE (9.0.8112.16421):

    • It loops from the first time (doesn't have the Chrome/FF problem).
    • BUT there's a brief pause between loops that Chrome/FF don't have.

    ------------------------------

    These may be 2 different bugs.. dunno <img src="smileys/smiley18.gif" border="0" align="middle">

    http://dl.dropbox.com/u/46072108/audiobug.capx