WesleyNR's Forum Posts

  • 3 posts
  • After some tests, I see that the problem happens when "Sprite" (from the example) is a family instead of an object.

    And another thing I noticed is when you "start" a timer with 0ms, the game crashes. Surely no one would need a timer with 0ms, but maybe the lenght is in function of something else and if it becomes zero the crash can happen. We could also test if it's zero and don't try to start, but...

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  • Looks like I can't use the new expressions, the "New Action" window says that "Parameter 1 of (...) does not take 'string'". (nor 'integer')

    But the most important for me works: simultaneous timers

  • A "bit" late but� THANKS Yann!!

    I was so mad with Timer until realize it was broken and looked for a solution � and it's quite recent, I had problems with it long ago, but just now when I tried to use again (forgot that something was wrong) that I decided to search the forum.

    Thanks again o/

    ~Alt+Tab� resuming project~

  • 3 posts