Weishaupt's Forum Posts

  • Well, in hunt for another badge, here my introduction.

    My name is Matthias - most people just call me Matt - and I am from Germany. My IT-background is vast but has never been within pure coding. With C2 my long dreamt idea of becoming a gamedeveloper comes into reach.

    Due to a severe illness I am unable to execute my job as project and process manager and since half a year I am bound to a wheelchair. So I have quite some speartime to kill...and to play with C2

    The other software I use regular is Reallusions iClone... which is greate to construct sprites for C2.

  • I have a game: QUAK that utilizes the SIN behavior like so:

    <img src="http://quak.laurig.de/Unbenannt.JPG" border="0">

    It now seems to me, that if you change the Y-coordinate it influences the magnitude?!

    Try it by shooting at the bathtub till the water level is at the lowest, then shoot the faucet. Now the Ducks seem to "jump" more as befor...

    Any ideas why this happens?

    CAPX

  • Can anyone, who has succesfully integrated the FaceBook-Plugin, please publish the CAPX. Stupid me, can't get it to work and would like to see a running example.

    Thx

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • It seems to me, that if C2 compresses picturefiles, they come out "inverted". If the compression ist set to none, evertything is fine...

  • Created in half a day! ....ok it's somehow WIP <img src="smileys/smiley2.gif" border="0" align="middle">

    Quak

  • On German keyboards Y and Z have traded places - so shooting is a little uneasy....

  • One idea would be, not to have the nuts be attracted by the player - it looks like magnetized.

    I would use a dummy-sprite underneath the tree, which is invisible and pulls the nuts towards it. you can use this sprite also as trigger for the fall.

    dl.dropbox.com/u/51594736/Falling%20coconuts.capx

  • My 2-Cent....there is an object called Text-Box and another just for Text. If I need some "work-around" to retrieve the user entered text, why have to seperate objects?

    ...or, differently phrased, will there be a "get text" method in the near future?

  • that could be....yes...maybe i havent understood the timer vs timeline concept yet....

    thanks for the hint - maybe you find the time to post a short timer code example for me?

    Thanks again

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  • I seem to have misunderstood the picking concept...

    <img src="http://egon.ergonassist.de/egon04.JPG" border="0" />

    I thought, that useing the structure seen above would iterate through all "Spawner" instances and set the time differen for each instance. As it looks like, this is not true and the changes are applied to the whole class.

    Where am I going wrong?

  • I guess that is something you should discuss with the support of your provider?!?

  • how do you create and manage your site?

  • Thanks Guys! That helped to solve the task!

  • Is there an event "On Spawn" called by the object whe it gets initialized?

  • that's a usefull work-around. Thanks for the hint. I will use a case structur...