Webman's Forum Posts

  • 11 posts
  • Is there a C3 version of this awesome plugin?

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  • It's a great plugin - I use it, and it works fine in the exported html, but the player is not shown in the exportedAndroid & iOS native apps - Is there an issue in exporting to native apps? Is there some specific config settings that should be added to show the player?

    Could you help please?

  • I got this error on Android:

    Application Error - The connection to the server was unsuccessful. (file:///android_asset/www/index.html)

    Could you help please?

  • I got this error message, after running an app using the plugin on iPad:

    "error starting local server: server is already up"

    Anyone has an idea why this happening and what is the solution?

  • Great, I will try to do it this way.

    Thank you so much alextro!

  • Thanks alot alextro for your reply and capx!

    But my game is something like dress-up games. I have many objects, each object has its own properties (width, height, frame number, animation, scale, color, .. etc) - not only the position of one object

    And I need to detect user actions as (rotate, duplicate, delete, etc .. ) to be able to undo/redo!

    So I think in saving the entire game state once an action happen by somehow!

    Any ideas?

  • I would like to save the last 10 entire game states to the memory - not to a local storage! I tried to use the "Dictionary" to implement this, but it doesn't work properly!

    Do I have to use the local storage to save the entire game state for the undo/redo? or can I use the dictionary to do this?

    Note: I just need the saved game states for the "undo/redo" during the game play!

    May you advise please?

    I'll be so much appreciated if you could send me a simple capx for this!

    Thanks in advance!

  • Hello,

    When I scale a sprite in run-time, I do not like it to get pixelated and lose its graphic quality!

    Can I use vector graphics in my game (imported from Adobe Illustrator)? or is there a way that may help?

    May you advise me please?

    Thanks ...

  • If you regroup all the possibly moving objects in a family and make the "IsSelected" (make it a boolean variable by the way) a family instance variable.

    This way, you check for the instance of the object type member of the family that "IsSelected" and in a single condition you are only picking one instance of one object type.

    Thank you so much, Kyatric!

  • Several ways...

    Built into the touch and mouse objects are "On-object-touched" or "Is-touching-object" and "On-object-clicked" or you can do a Mouse-button-down&Cursor-over-object condition.

    Or you could use an instance variable inside all your objects for IsSelected=0 and change just the selected object to IsSelected=1 when you want it to be controlled and toggle off when out of control... your control events would just need to condition for "IsSelected=1".

    Thank you chrisinfinger,

    Ok, in this case the "Control" buttons in the layout will look for an object which has the variable "IsSelected=1" to apply the action on it.

    So, the question is: Should all objects be evaluated to know which one has the variable "IsSelected=1"???

    Thanks

  • I have many objects on the layout. When I touch one object, it should be selected (highlighted) to be handled by some control buttons, which I created to rotate and move the selected (touched) object.

    My buttons (Rotate - Mirror - Change Color) should apply the action to ONLY a selected object (by touch) on the layout! Is there a way to detect the selected or touched object? Any help please?

  • 11 posts