wattomusic's Forum Posts

  • 7 posts
  • Thanks very much, mate!

  • Hi everyone,

    Imagine a series of boxes, and you have to drag a key over to the correct box (by guessing). Each box has its own UID, of course, but bear in mind that this is for a student, so it's the free version only. I have a feeling this kind of thing would be easier with families or something...

    Anyway, he wants it to go to a win screen if you choose the correct box, but a lose screen if you choose any of the other boxes. It sounds simple, but I honestly can't work out how to do it besides with every bit of that code laid out, which is a little ridiculous.

    Is there an easy way? Thank you very much in advance for your help!!!

    Watto

  • Ah, simple but elegant! Thank you so much!!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi guys,

    Imagine a top down racetrack on the screen. What I want to do is have the player lose health or points when they veer off the track. The problem is, the racetrack has been built with a number of different sprites, so you can't do a simple inverted "is overlapping" or anything like that.

    I'm a teacher, and my students are using the free version, so I can't get them to use families or anything, unfortunately.

    Any ideas?

    Cheers!

    Simon

  • I finally got it worked out!!! Celebrating my lame victory here :)

  • Sorry, I realised when I read your reply that I described the game badly! The capx is here - I'm hoping you can get to it:

    drive.google.com/open

    The coloured objects (t-shirts) are being picked up by the player, and I've tried both "on collision with" and "is overlapping". When you collide with the t-shirt the player goes to frame 2 of its animation (which looks like it's holding the t-shirt) and the t-shirt is destroyed. I only want that to happen once, though!

    I really appreciate your help, thanks so much!!!

  • Hi guys,

    A student has a game where there are:

    1. Three red objects
    2. Three blue objects
    3. A red box to put the red objects in
    4. A blue box to put the blue objects in

    They want to run a few things when one of these items is picked up, score system, animation frames, etc. I've got all that, but I can't figure out how to NOT pick up more than one item! I've tried instance variables, global variables, etc. Part of the complexity is that there are two types of objects, but I'm sure it's not that hard... The students have to use the free version, so I can't use families or any of the paid features.

    I would be grateful for any help!!!

    Cheers!

    Watto

  • 7 posts