WasFlying's Forum Posts

  • 4 posts
  • that's a great practice.

  • C-7, wow, that's an wonderful game

    (and a fun concept)

    ! The gameplay is reminiscent of the best kind that made the genre so popular.

    My game (if I do succeed in nailing one together) will definitely be orders of magnitude less complex, so thanks, I'm now pretty convinced I can go forward with my idea.

    <defend class="tLoZ">However, I think your comparison is not really fair: OoT and LttP were released resp. half-decades and decades ago; if Nintendo were to publish them now, they would definitely appear less dated & less constrained in terms of quality and content ...

    And I'm sure you'll agree they [generally] beat contemporary games

    (and even many popular games today)

    in their intro screen, er, sleep. </defend>

    shinkan, thanks for your post. So you have laid out the complete game world in a single layout? Or in fact different layouts for different areas, as this bit seems to imply?

    all maps I have uses only 1 layout and two tilemap images.

    I'm leaning towards the latter method, as I feel that would be... cleaner, for lack of a better word.

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  • Is C2 a good choice to make a sprawling complex adventure game like the 2d Legend of Zelda games?

    A game that will potentially have hundreds of layouts (but relatively few objects/assets, reused/recycled), hundreds of variables? I noticed i the manual that over time, games can get slower due to js garbage-collection.

  • console.log("hello!");
    var expectedOutput = "GREAT games!";[/code:ucpn5lkq]
  • 4 posts