Warcyn's Forum Posts

  • 15 posts
  • It is possible to reproduce with construct 2 an app like lichess or jodel?

  • ITS WORKING !!!!!!!! Thanks my friend <3

  • Did you tried? because when i add bullet its just going straight line.

  • Hi all I am making a archer game and have a little problem.

    ok you see the template: physics catapult.

    edit the animation of the pig by an arrow and delet the useless objects. Then when you will fire the arrow is following a good trajectory but it rotates on it self. I want the tip of the arrow follows its trajectory. Can you tell me how to do that? I hope you understand me. Thranks.

  • thank a lot for your answers , my problem is resolved.

  • ok you all know the template: physics catapult.

    After deleting the objects box1 ans sprite, and the system scroll to pig i would know how i could create a seconde catapult same as the first1.

    I want to be able to shoot with the first then with the second, not with the two at the same time with just cloning the first catapult.

    thanks

  • add global variable in the event sheet

    and then when you tap object sprite, system add 1 to score

    and add the text

  • ok how i reset the isaimin 1 without afffecting the first pig? i did :

    system is aiming = 0 system reset global variable to 0

    on any touch end catapult block spawn pig

    but i think the system is aiming to 0 and then immediatly to 1 and the pig im firing can t fly, i don t know how to don t affect the pig who is supposed to be fired.

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  • 1 system isaiming = 1 pig set position to catapult block ( image point 0)

    system scroll to catapult block

    2 touch is in touch pig set angle to angle ( touch.X, touch.Y, catapultblock.X, catapultblock.Y) degrees

    pig move min(distance( touch.X, touch.Y, catapultblock.X, catapultblock.Y / 3,45) pixels at angle self angle+180

    3 touch on any touch end system set is aiming = 0

    i delet the behavior physics on the pig and add bullet

    Voila, now i want to know how to after the first fire make spawn another pig and be able to fire immediatly after

    edit: sorry for double post

  • 1 system isaiming = 1 pig set position to catapult block ( image point 0)

    system scroll to catapult block

    2 touch is in touch pig set angle to angle ( touch.X, touch.Y, catapultblock.X, catapultblock.Y) degrees

    pig move min(distance( touch.X, touch.Y, catapultblock.X, catapultblock.Y / 3,45) pixels at angle self angle+180

    3 touch on any touch end system set is aiming = 0

    i delet the behavior physics on the pig and add bullet

    Voila, now i want to know how to after the first fire make spawn another pig and be able to fire immediatly after

  • how do i send a screen shot like you did ?

  • ho yes i forgot to say that in my game there no scroll to the pig and the map is bigger and we can see the pig flying.

    edit: you know how to do that ?

  • yep

  • Ok thank a lot its what i was looking for but can you learn me how to fire immediatly another pig after the end of the click? And no the level will not be reset.

  • (Sorry for my bad english, I'm from france)

    Hello everyone, You know the teamplate : physics catapult when you click on new project in construct 2. Im making a game similar of this and I don t know how to make the pig respawn after the shot. I know its maybe not realy difficult but im a beginner and its been 4 hours im thinking how to do that, i tried everything. i realy need answer, thank you very much.

  • 15 posts