Wanderer's Forum Posts

  • 5 posts
  • Great, will test it now. There are some variables which are not explained but I'll get what they men.

    Have you game planned with this grid AI?

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  • Whoa, just 2 days ago I posted a thread about an AI grid pathfinding script or something and now you are posting this! Thanks

    Edit: It should be great if it can move around obstacles.

  • Thanks for the informative post

    A few days ago I found an article for the A* pathfinding algorithm (they are talking about it in the forum thread you gave), so I guess I have to start coding it and start making the game step by step. First - game with zombies (with the pathfinding algorithm and LOS), then human soldiers (with taking cover, retreat and so on), etc. It's gonna be a tough job and I don't have that much time but I'll see what I can do. There are so much things that have to be taken in consideration if I want to do an AI smarter than a mindless zombies.

  • Yup, but the problem with the enemy's pathfinding is still on.

    Is there a script or something which calculates the path that the AI have to move to go near your troops?

  • Is it possible to make turn based 2D game using Construct? A game similar to Advance Wars, Civilization 1 and so on?

    With grids I can create the player movement, but how about the enemy? Is it possible to script the enemy AI to wait for it's turn and most importantly to be able to find it's way on the grid to attack the player (pathfinding with other words)?

  • 5 posts