wallabe's Forum Posts

  • 13 posts
  • Try https.

    That was the issue. Just go with https://. Thanks newt

  • Problem Description

    Once I upload the template to my server - http://gmdbg.com/ylyl/

    it doesn't want to request microphone. When I launch in Localhost it works!

    Attach a Capx

    Construct 2 Microphone template

    Description of Capx

    The capx is the generic template for Microphone input in Construct 2

    Steps to Reproduce Bug

    • Export HTML5 template
    • Upload to server
    • Try getting Mic input

    Observed Result

    It doesn't work when uploaded on a server.

    Expected Result

    It should do the same as in localhost

    Affected Browsers

    • Chrome: YES

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    R.252 64-bit

  • Hello, sorry I'll have to revive this thread. Still can't get this animation to work and quite a few others. Seems like the image point does move on uneven pixels or something.

    https://drive.google.com/file/d/0BwG74L ... sp=sharing

    There it is.

  • Doesn't seem to work with the latest version. Can you please update the behavior?

  • For 2 players I can only think of using Physics to do that, unless you find a plugin for separating collisions using Solid. With Physics every object would have it's own collision switch for every other object.

  • Out of first look I would suggest you put all the objects that are supposed to be on the second layer in a family and program them to accept collisions(solid enabled) only when the player is overlapping the object at offset -50 for instance. It might be messy but I think it is doable.

    There's a small example, it's not perfect, but you can improve on it - https://1drv.ms/u/s!Ap7lCHAb5gNE5U_hQ5pc7OLclmKV

  • I have to say, it was my honor to work with Tobiasz. No, this isn't just your general LinkedIn recommendation, it is the truth!

    Toby is a highly professional businessman who can provide you with top class work. He addresses everything in the smartest way possible. His logic and psychological approaches are undisputed, let alone his programming skills. I have been working in various fields for the last 8 years, I own a large company and am an entrepreneur as well as indie game developer, but I've never had the pleasure to do business as smoothly and professionally as I've had with Toby. I just cannot recommend him enough, he changed my life for the better.

    Thank you, Tobiasz and all the best, friend!

    You need something done, he's the man, put no doubt in that!

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  • I second this!

  • Hello guys. Behold the power of Construct 2 and Kakudo the Game

    https://goo.gl/W6Qy42

    Still experiencing some Audio issues on iOS but I will soon fix that and get it out for you iPhans out there. Any feedback is highly appreciated. Enjoy!

  • Anyone competent enough to look at this thread and see if you can help? There is an issue with Physics (Box2d Web) when using Cocoon's Canvas+. The thread gives more info on the c2runtime.js errors it gives. It works fine when using Webview. The developers at Cocoon can't seem to find what's wrong. My knowledge ends here. I hope there is someone out there to provide a fix or shed some light on this major issue. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    https://forums.cocoon.io/t/construct-2- ... een/166/16

    -------------------------------------------------------------------------------------------------------------------------------------

    Construct 2 r210 beta

    Box2Dweb

    Canvas+

    This is the error I get in the developer app.

    JavaScript Exception (Tag: 'requestAnimationFrame'): TypeError: undefined is not a function

    at new Box2D.Dynamics.b2FixtureDef (c2runtime.js:25938:16)

    at behinstProto.createBody (c2runtime.js:31868:16)

    at behinstProto.tick (c2runtime.js:32103:9)

    at Runtime.logic (c2runtime.js:5115:29)

    at Runtime.tick (c2runtime.js:5016:8)

    at tickFunc (c2runtime.js:3846:47)

  • This looks pretty dang cool and I never got on the flappy birds craze. Also, I appreciate your comments on CocoonJS Premium for the overall creation--I'm getting close to starting this part for my game. I downloaded your game and will check it out later this week.

    Heh, thanks and good luck with your game! Maybe an even better clarification - CocoonJS Premium takes ~4 days to get, so those 15 days I'm speaking of include both getting Premium and waiting for iOS approval (~7 days).

  • Check out my first fully finished game with Construct 2, Penguins Way.

    It is a Flappy Bird clone but it isn't a bad one, you can assure yourself with the links below.

    Everything was done within 15 days with Construct 2 and CocoonJS Premium. Though it required some optimization and overall the Android version had more performance issues, it surely is doable and a very quick method, if not the fastest, for 2d mobile game creation. The source is with the links below. You can use it for whatever, just give credit where due. We released the iOS version a day ago.

    Any ratings would be highly appreciated.

    iOS | http://goo.gl/zrU7ib

    Android | http://goo.gl/fYtSXK

    Facebook | https://apps.facebook.com/penguinsway/

    Source | http://goo.gl/k3fR7W

  • The background layer, or any layer properties (top left when you select a layer) has parallax values, set them 30,30 and see what happens.

  • 13 posts