WackyToaster's Forum Posts

  • This is causing me to hesitate releasing the plugin. Depending on what you want out of the plugin, this could be a show-stopper...!

    You can always release it as a beta if you are unsure, as soon as more people use it it´s likely that they will find a bunch of bugs you never found anyway. Every software has some quirks or bugs here and there and often there are ways to live with them or work around.

  • The easiest would be to stagger the loading a bit like

    Load dictionary

    Wait

    Load dictionary

    Wait

    ....

    Go to layout

    The animation will still stutter a bit though but at least it won't look frozen. On that note, I've never seen a loading animation not stutter. The actual use of a loading animation is to let the user know that everything is still running (and not frozen/hanging)

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  • This is because mouse and touch behave a bit different overall.

    Mouse can get a position all the time, you don´t have to click.

    Touch can get a position BUT you can only get that position when you are actually touching. (How else would that work, there is no "mouse hover" equivalent)

    Holding click should work since you are simulating touch. If that isn´t what you want you´ll have to split those up as BadMario suggested.

    *grabs popcorn*

    I don't understand why you'd use this weird setup with return value. Why not just do

    FunctionA

    FunctionB

    FunctionC

    ...

    And maybe use signals/wait for signals if needed?

  • Hard to say without seeing the code in question.

  • I actually just unpack the c3p whenever I'm done for the day. Works fine too unless you like to commit every small change individually.

  • Hell yeah, forum drama!

    But I´d agree that the output looks confusing, lucky I never worked with 3D arrays before. I like mekonbekons idea.

  • I don´t think so. Also I think I mistook match rate with fill rate (unless they are the same... duh, I´m not 100% sure)

    Here´s some info about the fill rate with some possible explanation and things you could try.

    stackoverflow.com/questions/4895151/admob-really-bad-fillrate

  • Doesn´t admob try to show you targeted ads, with the possibility that it may not find a fitting ad and instead doesn´t show any? If you check your admob you can see something called match rate (iirc). You may not have a high match rate, that´s why it shows ads sometimes or on other devices (where a different google account is used for the matching).

    Give it a few days and see if you notice improvement.

  • Effects are taxing on the phone. Try removing them and see if it makes a difference.

  • The groups are disabled, that means they are entirely ignored. Right click on the groups, select edit and remove the check from "active on start" instead.

  • you're asking about collision filtering for non-physics objects?

    No, I think you misunderstood that.

    However, if you're interested in a Physics alternative with bespoke collision filtering then: yes

    That´s what I´m looking for. Awesome!

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  • I just remembered something... will this be possible with your plugin? I do hope so :)

    construct.net/en/forum/construct-3/general-discussion-7/case-collision-filtering-again-140632

  • Unfortunately it didn't work. After I saved it as a zip and dragged it into C3, it said it wasn't a valid .c3p file. I even Tried changing the extension to .c3p

    Odd, this should work unless something changed with that since then. Or you zipped the folder you extracted into (if you open the zip there shouldn't be an extra subfolder, just the project files) happened to me too before.

    Either way, r161 now crashes on startup with no error message. Same on laptop.