vvoice's Forum Posts

  • 5 posts
  • thank you so much for your availability and patience :)

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  • Sorry, I'm a neophyte and I don't understand things written so. I would need all the steps or a screenshot directly on construct. 1) Load the sounds ok, I understand, 2) go on click mouse ok I understand

    then I don't understand ..

    3) where "if" is written because if it is a command that is not there but I seem to understand that I have to go to the system: compare variable equal to ten: then set sound number to 1 ...it's correct?

    4) else did not understand what it means? I don't find command else, where can I find it?

    5): Audio stop tag "mysound", : Audio play "Sound" & SoundNumber with tag "mysound". I really don't understand these, where should I go first? what comes before :Audio ? System? Audio? Moreover how do I tie sound1 sound2 sound3 to Soundnumber or to the tag sound?

  • Hi, I have been looking for a long time but I have not found an answer. I have an object that should function like the button that runs a playlist, so I would like the sound to change with each click on this object as if it went on with the next song in chronological order. I just can't do it! Help! Thanks....

  • thanks, it works ;)

  • Hi,

    I haven't experience with Construct, I'm starting... I think it is very difficult for me and it's very difficult to find answers online about my questions.

    For my game I need to click with mouse on object for create an another objects but only when the Animation frame object is the number 3, as like as to click on animationframe 3.

    Basically I would: create an object when mouse click one and only on animationframe 3.

    I try:

    Event-On mouse click Object

    Event- Object compare = 3 -action: Sistem create an object

    It doesn't work. :(((

    HELP!

  • 5 posts