vtrix's Forum Posts

  • Hello, needs some help with this array, working on a ship that fires..

    the cannons in the ship are in an array, but when shooting (pressing space), i want to check every array, if it can shoot,(arrayvalue is yes), if shot, set that arrayvalue to "no" so it stops shooting until that cannon reloads

    i seem to get only at the first array, (one shot is cancelling out)

    so i think my loop is wrong or something

    capx

  • i dont fully understand the concept but seems very well made, i think maybe you needed to spend more time on the presentation of the concept,your cap is also extremely well structured, complicated :), but well structured, even some function usage i really need to look into, anyway thanks for showing and sharing your work

  • really immersive, nice work, runs very smooth on my pc, the first time you play it, the switch between normal en glasses trows you a bit off, i guess it takes a bit time to adjust to the underwater scene :) but thats fun

    edit: some pieces seem to get lost after the switch, also its pretty hard pic to get right, maybe start with something simpler

  • Joe7

    Are you still working on a newer version? was hoping for a webgl-version

  • rexrainbow

    yes thats how i tested it, but once you start the room you cant join the existing room, would be cool if you see a list of existing rooms and you can join these... just saying, im currently not looking for multiplayer ability but its nice to see it working

    our avatars, > nevermind was just an idea

  • Just tested it, pretty cool! nice work,

    is it possible to join an active room?

    could be cool to have a constructworld where our avatars are loaded in and we can chat to each other, could be a nice demo/chatroom :)

  • the flickering i tested in new file with you last update so i think the problem is still there,

    in my current project, its like the listbox is not there, cant select or click on the listbox, ill send you a capx

    edit:

    testcapx

    i cleaned everything out of my capx and problem is still there, no selection...

    i used another solution now instead of the listbox, but maybe good to find whats wrong

  • great plugin!, it wasn't working for me in chrome but the last version the list box works pretty good, there is still an issue with the dropbox, selecting items make them flicker, but the selection does function

    edit: doesnt work in my project, cant select anything, maybe to much other mouse actions, maybe needs a focus action?

  • i dont think this plugin will work for what you want to do, it only captures the key, like you said it doesnt account for the different keysstatus

    the construct keysetting should be by variable, then this capturing of keystrokes could be used to replace these variables.

    but it would also be usefull for textgames en direct textinput without inputfield.

  • this plugin can capture every keyboard input, its no trigger, you would put the pressed key into a variable and with that you could make custom controls

  • i think you have 2 options, making the levels by hand by placing colliders, or using the canvas plugin to check for rgb color, i would say that option one would be the fastest, option 2 is how lemmings and worms worked, checking different colors and based on this you can move or not, but its pretty difficult and will get very complex, but if you wanna try..

    you could also make different shorelines pieces with collison set, and generate them randomly on y-axis, you would need pieces that would fit on each other ( with some overlap maybe) but could be nice..

  • this is a great plugin for direct access to keyboardinput, really need something like this, i was planning on using it for direct output to text element, so its really a shame it doesnt work in chrome, would be great if it could be integrated in official keyboard plugin

  • didnt see the update.., i tried uploading the export folder, but didn't work on my side, chrome or firefox , it does create the image, i maybe try re exporting..

    ah now i understand, it works , but only in canvas2d mode, great! wil test it with my application

    image.png

  • hey sorry guys but its a personal project, many hours went into it, was just to show that an angry bird game is definitly possible in c2, if you got questions im happy to help

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  • in folderstructure,

    i think it has come up that you only can drag 1 file a time, dont know if shift-select is possible? is there anything why multiselecting files cant work?

    + subdirectory auto. opens when i drag a file into it, letting it closed would be much better