vtrix's Forum Posts

  • best to do like all other platformers, have a controlobject (square) to which the charactersprite is bound + also bound the shadow to controlobject, then some (pseudo)code

    is jumping > set shadow.x to object (so shadow moves in direction but not up)

    else > set shadow.x and shadow.y to object (always set position shadow to object)

  • the polygon zone is always completly filled, it could work if we could cut holes with a polygon mesh) but now the only way is to construct multiple walls, pin them together and have a cirle inside the zone. well if thats what your after..

  • isnt it system-disable group "groupname" ? what do you mean?

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  • i guess you mean so they don't overlap, pathfinding alone wont cut it,

    maybe an idea for an avoidence behavior or extension on pathfinding

    here some interesting links

    javascript-rts-demo

    Subscribe to Construct videos now

    ps: h?h? great this guy recreated c&c in javascript,play online

  • what about if ashley was the main character, platformer, green and orange theme, he must finish the neverending todo list, every todo is a level,

    in the level he must "clear" the features, there are bugs, guys with brilliant suggestions(us) to annoy him, and to stop him from completing his todo's, we can all share elements that relate to scirra and the community to put in the game as character/enemy's/prop

    now... who's making the game <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Sushin

    just multiply the set volume with the distance of the 2 sprites (every tick)

    if you started the sound with 3d effect it will remain 3d but with the added soundfading

    example set volume

    -10*distance(Sprite2.X,sprite2.Y,Sprite.X,sprite.Y)/100

  • aznmonkeyboy i would advice to make a new capx with only the objects and events you need to test this case, if it still doesn't work, share the capx, its easier to help..

  • Excal would like to check it out, but file isn't correctly linked

  • if only you could tell the internet to find something you need..

  • its top secret <img src="smileys/smiley2.gif" border="0" align="middle" />

  • istavang what do you mean?, there can only be one notification plugin, but you can activate multiple notifications on any event..

  • live example notifications

    (there are some global setting)

    multiple align methods

    fade in / fade out time

    wait before fade out

    i noticed while making this example that export minified doesn't work

  • Oh, that's a shame, I could have saved so much time! :(

    I was hoping I could use families because then I could just edit the action values, rather than having to create brand new actions for every single object I create (which is more clicks and more time spend navigating, so inefficient!).

    Thanks, although you both have conflicting posts :(

    my mistake, it looked like it would work and still think it should :)

    it does work with plugin Nickname, you should check it out..

  • i think this is correct, creating is the only thing you can't do from a family, from then on its all family stuff, the create action selects the instance and can be referenced by the familyvars,

    does it work? <img src="smileys/smiley3.gif" border="0" align="middle" />

  • maybe for loop, if currentlevel is a number

    "unlocklevels" 0 to var currentlevel

    unlock function (actions you use for unlocking)