vonFlampanker's Forum Posts

  • 3 posts
  • Makes perfect sense. Thanks!

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  • Hi guys,

    Working on a top-down game that features characters interacting with various objects in the environment. I want to use three keys to trigger various actions, let's say "A" "S" and "F"

    While the action triggered by "A" is going on, I don't want the character to be able to do any potential actions triggered by "S" and "F" until the original action is completed.

    My question is: Can I selectively disable/enable input from a given key as an action, similar to the way 8-Direction behavior ignoring can be started/stopped? I don't see any mechanism for this, but I'm fairly new so I could be missing something.

    Any help is appreciated. Thanks!

  • Colored outline (maybe with thickness parameter) could be useful.

    I would absolutely love an edge detect and fill shader.

    Something which can outline a sprite by also fill it with a colour or even transparency.

    Just wanted to second both of these.

  • 3 posts