Vondon's Forum Posts

  • 6 posts
  • Thank you it works!

  • Thank you so much! It works!!

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  • Hello all, dose anyone know how to make a Klonoa style enemy grapple? (For those of you who never played or heard of Klonoa) basically when you press the A button Klonoa has this short distance ring-like object that grabs enemies then position them overhead. When Klonoa has grappled an enemy he can the throw them to other enemies to defeat them. Also during grapple Klonoa can "double jump off the grappled enemy". However, I'm not interested in that feature just the grab and throw into enemies. Anyone would like to add in the "double jump off enemies feature" you are more than welcome and appreciated.

    Here a Youtube footage link of Klonoa for the GBA that can explain the feature more better.

    youtube.com/watch

  • Okay got it thank you!

    One more thing, during the edgeclimb when I press the left or right keys the player changes direction. how about do you get it to lock directions? during the edgeclimb state. I've tried to play around with the functions such as "set angle towards object" or "set angle" but the direction will not lock.

  • Thank you very much, There is one problem I am having with this. When you try the edge climb from the other side (left side) of the platform the player gets swallowed in into the platform. How can that be fixed?

  • Hello all, I am having difficulties enabling my 2D stick hero to perform an edge climb or hanging from the edge of a cliff. It sorta works but the sprite animation wont show at all when he is hanging from the edge. I used a reference to the .cap tutorial on the subject from this forum to help me out and I am still having troubles.

    If someone can help it will be much appreciated.

    Reference page

    scirra.com/forum/platformer-with-edgeclimbing-hanging_topic42778.html

    My .cap file

    dl.dropbox.com/u/38448449/testedgeC.cap

  • 6 posts