volkiller730's Forum Posts

  • i think the best way to go about this would be to offer one game that is locked be default then use IAP to unlock the full version

  • there is not much you can do to make them smaller without coding your game yourself .... you can try other export methods cocoonJs exports smaller then Crosswalk for example

    and further you can make you assets smaller

    i have found for the most part size isnt really an issue for most people

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  • Kan as blackhornet said you don't need to destroy them if there on another layout . We are telling you that because normally the reason people what to destroy an object at start of layout its because they want to spawn it later . so what we are saying is if that's why you need the feature just don't put the object on the layout make a blank one instead and put the objects there then you just tell C2 to spawn the object whenever you need it without having to destroy it . This is the main way of spawning object so you don't need to destroy unwanted instances . Also to Spawn something in Construct 2 it just has to exist somewhere in your project

    if this is not the reason you need to destroy on start of layout tell us but this is the reason most ask

    so im not really understanding how ether method would not work for you in fact its better

  • why do you have them on the layout if your just going to destroy them? if its so you can spawn that object just make a new layout that you put everything that you need to spawn. But there's lots of different ways you can do something like this you could put them in a family and then destroy that family on start up or you could give them instance variables and set it to something and have it destroy blah if IV=Blah-blah

  • if want you want to keep the attempt only for that session of play just have a global variable that you add 1 to every time they die or reset if you want to have it for each level for every attempt every you could make an array and have something tell it what level your on and have an event that sets the array to array.At(level)+1. really there lots of ways

  • A0Nasser most export options support memory management so they load only whats on that layout so its very possible to have 100+layouts

  • Intel AGI is no longer supported export using crosswalk (andriod option at export) and use the crosswalk option in the XDK if you need help there is a tutorial how to do this just search exporting using Crosswalk in Tutorials

  • you don't have to use any unless there i a specific function you need to use just when you export use the android option ...............is there something you need to do what was the more functions you need to use if you explain what you are trying to do i bet someone here can help

  • Intel AGI is not the same as Crosswalk. Crosswalk is still supported and the XDK just had a major update so most likely in the next beta or soon after more features will be added (ADS and google play leaderboards and all that good stuff haha )

  • it is most likely the default drivers they don't really support anything and for arnt meant to be used long term

  • good stream again as always games looking good .... i kinda want to see what they where trying to make you show us at the at tho haha

  • looks like the latest XDK update added support for plugins and alot more cant wait till there is more info

  • what most likely is happening is your background it not fully covering the screen to fix just make sure your backround images is bigger then then layout if thats not it we need to see a screenshot or capx to help

  • ive noticed lag to and in the inspector tab of the debugger it makes cpu usage go way up (like 50%)

  • it might sound silly but i would check and make sure everything for it is spelled the same because sometimes its the simple to fix (i know your going to say youve done that already but check again most of the time its the simplest things )

    other then that i think we need to see the code to help more (like a screen shot or .capx )