volkiller730's Forum Posts

  • we would have to see your events to be sure but most likely you have an event under the on animation finished event that is triggering right after it making it seem like its not working. or you have any event that makes it impossible to trigger. like for example "player is on ground play animation xxy"

  • when exporting from C2 change the directory to where your xdk project is located. it will overwrite the old build. then in xdk change the build number and App version code under build settings.

  • its a problem with how phones report their movement. they all do it differently the only way to fix is have your game have a calibrator.

  • theres nothing that can really replicate all that family's do(kind of why they have them). you really just have to make to without them unless you buy C2

  • it will show up on google play. and the amount of time it takes depends on alot of factors. They generally show up in about 1-6 hours but sometimes it wont show for a day.

  • as codah said there must be something wrong with your code if you post a screenshot of the events we can see if there is a problem

  • Ive used it on each of my game lunches it can work well if your Ads is nice and you pick good keywords and all that stuff, but if if you don't it's a waste. so when creating your ads be precise. For me just interacting on twitter and such has been more helpful though.

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  • When saving your spriter file did you make sure to save both scon and scml i was having this when there was no .scon because even though it said it was saving that version to it wasnt so in spriter i clicked save/changed save format to .scon then added .scon to filename before saving. after that it worked

  • check out this subforum it's for issues with the site if there isnt a thread that can help you should make one.

  • volcank yes that plugin is supported in crosswalk. it will include a How to on how to use an install. It should be just like to installing admob in fact it will be even easier because since 185 and plugins getting updated C2 adds the plugins in XDK for you

  • You don't have to post a Capx to receive help. How are you exporting(step-by-step)? Are you trying Crosswalk if so post to build log. Are you Reciving any errors when your build fails? if we cant help based of any of that(we should be able to) I'm willing to help you just send a PM

  • you posted the try again event but not the Game At start of layout events they could be causing your issue. Also if your changing layouts it has to load the images that arnt in memory. You should check your exported images sizes if you have abnormal sprite sizes your images could be taking up alot of memory.

  • all three work and are ok to use. option 1 or 3 are best if it needs to happen alot creating alot of objects(2) can hurt performance. but really it only matters if you see a noticeable performance loss

    you should check these out they are helpful on performance

    https://www.scirra.com/blog/112/remembe ... our-memory

    https://www.scirra.com/tutorials/577/co ... imisations

  • also there is not a difference in the project types just the default settings like window size and objects/ events included at the start. those are all things that you can change.

    I recommend you read this and look into more tutorials and the manual

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

  • SamRock just download cranberrygame plugins they tells you how to. it super simple you dont have to do anything in XDK since the newer C2 does it for you. all you have to do is set up your events in Construct