adamcreator what your asking is not currently possible. and by the sound of it you don't seem to know to much about the game making process. to get on those consoles you have to by dev kits that cost a couple thousand each. you also have to be approved to dev on them. which means you normally have to have released games to show. you should just start off small and make a couple games first
you need to give the info asked for above as well as how you build it? Did you use the XDK? any third party plugins?
WHen your game is loading on android it's not downloading anything it's loading sounds and such into memory
matrixreal No a container layout is the best practice you can use because to create a object it has to be somewhere in your project if you have a container layout the images are only loaded when used or else for some objects i.e bullets you would have to put them somewhere in your project that is a active layout using memory that doesnt need to be used
just published my newest game to iOS
https://itunes.apple.com/us/app/galacti ... 62844?mt=8
you would have to compile it yourself without the XDK.
Looks Great. I would be careful using the Fable name as that is a very popular Video Game brand name
With the XDK in build setting there is a option install location by default it's auto
Egyptoon the tutorial is older and hasnt been updated. appmobi has become the XDK. it makes it a native app and therefor the above statement of not needing to be downloaded is true
looks great
I have games on Ios, Android, amazon, windows and windowsphone and they all worked first try and were all one click to build super easy
there are lot's of things i could say event wise but. i think something not often thought of that applies mostly for beginners is even it you arnt looking for anything it's good to watch threads in the How-do-i section of the forums even if it currently doesn't help there are lots of great things posted there that can help you improve your work
are you saying download size or installed size? if installed size thats because once installed it is decompressed and also saves and other files add to it
Develop games in your browser. Powerful, performant & highly capable.
are you saying your project is only 19 or the uploaded APK? if you mean project exporting with XDK adds 20MB to your project
are you saying both combined are 41mb? or one is? if you mean both the player doesn't download both only the one best for their device.
I.e Arm processors download arm.apk. intel users x86