volkiller730's Forum Posts

  • IM not sure how On banner received will act but it should work that way. 2 if the act is still being preloaded whne you Show banner ad is that is will take a second(however long needed to fully download) to show same with #3 it will work but take a second if no ad is already loaded.

  • ohhh haha sorry missed the post with the Capx i was just saying in general it works ill test it now.

  • yeah its live in the store https://itunes.apple.com/us/app/galacti ... ?ls=1&mt=8

  • Schoening yeah i agree i think some of these people(not all) don't realize what going into a native exporter. Look at unity they have 100s of people working on their exporters and they still suffer on alot of devices because android like TiAm said has just become bloated and a lot of manufactures have terrible drivers or have skins that make gaming impossible(looking at you Samsung)

    So you have to write things in your exporter just for these devices. Android has a terrible fragmentation issue. Your not even guaranteed OpenGl they all have different versions sometimes they even have a custom version. Making a Native Android exporter would be a massive under taking that even Unity or Unreal cant really get right(they export to a much smaller subset of devices).

  • yeah thats odd ive tested 8.0+ and its working and i have both music and sound playing

  • maybe you download is corrupted try downloading the plugin again and extract the zip blah blah installing it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • did you install the spriter plugin for C2?

  • add a Trigger once System event.

  • Ads will only appear in a built app. the XDK does not include XDK plugins in preview. on both Android and iOS they need to be first built using Xdk then installed to see Ads. Source-i use ad mob on my games on both

  • mailalon yeah depending on how your exporting from C2 its just a couple of clicks. if your using xdk all you have to do is open the application loader from Xcode and upload

  • if you can get it to work. but if your not great with computers its not worth trying as there can be lots of troubleshooting. your best bet is trying to see if a friend has a mac you can borrow or a local library or thing

  • yes unless you can get software like Vmware running on your pc to run mac Os on it

  • Spidder you can see the per layout mem usage by testing in the debugger. and yeah its going to crash with that much memory being used 1gb Samsung devices don't actually have to much free ram as touch wiz takes up 600-800MB(stock android takes anywhere from 50-200) of ram on must devices leaving 200-400 free for apps

  • hey cant download your capx as im on phone right now. but i know sound works with cordova export in XDK to ios because ive used it. what folder are your sound under in C2 project sounds or Music? have you tried deleting your export folder except the .XDK files and reexporting just encase you have some conflicting file from a old export, Also are you building your game and testing or using the debugger in the XDK to test on device?

  • Not sure if it works with cocoonjs(because i use XDK) but the browser object includes options for back,menu,and other hardware buttons