voitii's Forum Posts

  • 13 posts
  • Hi all, we just created parody game about Greece crisis. All about this game was made in construct 2 in one day. So construct is really effective way how to create games!

    link here -> Play GREXIT

  • Street of Death now on Google play: Link to Google play

  • Hi, check our new logical game: Ball Box on Google play.

  • Hi all. We just launched this remake of an old school 80´s video game with octopus and scuba diver Deep Sea Rage. Hope you will enjoy Deep Sea Rage on Google Play or on Windows phone store

  • Hi, these are our new games on windows phone store for Kids.

    Thank for your ratings!

    windowsphone.com/cs-CZ/store/publishers

  • Hi,

    this is our new educational game for kids for free:

    1: Game # 1

    2: Game # 2

    Have fun!

  • so it doesnt work...old music is still playing. I tried to stop all sounds/stop "taged sound" on suspended condition and nothing.

  • Hi, im having same problem with twice playing music. Browser condition "On suspended" doesnt work. I tried everything, stop all sounds, stop taged sound. Mute sound, but nothing doesnt work. This is really bad bug, you cant publish your game, because when user click on some Ads, and than he comeback, the game need restart (because twice music play). Who want to play game with this bugs? Old verion of Cocoon was fine with this bug. Have you any advice on this?

  • thank you...i will try it. Hope it will work with Ads too...

  • Hi, i have a problem with sound. I have some sprites which direct the user to specified URL (or it could be Ad banner with specified url) and music in the game. That works fine, but when the user click on it and than he come back to the game from the URL (or from Ad url) the music play twice. The old music (before user went out to other web) is still playing, and when he come back to the game new music start playing together with old music.

    We are using personal licence of C2 and Cocoonjs and the problem is on Android.

    Sorry for my English, and thank you all for your advice :-)

  • ok i will try it. thanks for your answer

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  • Hi I have a problem with Cocoonjs launcher. Im using Samsung Galaxy ACE II (Android 2.2) and Samsung Galaxy S3 (android 4.2). I have personal license of C2 (r126) and win 7 64bit.

    When I export some project which is smaller than 1mb, there is no problem to launch it on both devices. FPS is excelent (50-60 all time). But the problem is when I export project, which is larger than 1mb on the Galaxy ACE device (Samsung Galaxy S3 work fine here). Error is during the loading screen. Launcher crash between 50-60% of loading with no error message. I dont know where is the problem. There is one plugin in my project (MoveTo plugin - but it works fine in small project - smaller than 1MB), there is no sounds in my project.

    Any advice to this please?

    Sorry for my english.

  • Hi, i have the same problem with cocoonjs launcher. When i launch some zip with size larger that 1mb, the launcher crash. No error message, just during the loading (50-60%) the launcher stop working and closes. I have android 2.2 Samsung galaxy ace II. It work fine when i try it on friend?s samsung galaxy s3. I have construct 2 r126 and personal edition license. Does anybody know any solution?? thanx a lot. (sorry for my english)

  • 13 posts