Vnonymous's Forum Posts

  • 4 posts
  • I'm currently making a platform game, where a platform will play a sound when the player jumps on it. Unfortunately, testing for collision between the player and the object in question doesn't actually work, even with the player on or in the platform. I'd also like to add a "crumble away" effect, but that's easy enough to do.

    In short: I want to have a platform, say, "E", that when touched by the player, plays a noise, and I want this behaviour to work even if I copy and paste "E" throughout the level. What's the best way to do this?(Checking to see if the player is on the ground and within the bounds of the object works fine if there's only one, but fires constantly when there are multiple ones)

  • Ah, that worked, thank you.

    Turns out the real problem was actually in the hotspot of the bullet, and technically there wasn't really a problem at all :V

    Thanks for the help.

  • Kayin, the creator of I wanna be the Guy, started work on a new game, and he was developing it in Construct.

    I was interested in developing a game, and construct sounded great.

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  • I'm making a shoot-em-up at the moment, and I've run into some slight trouble with spawning projectiles. I want to launch two projectiles from separate points on the image. I've placed them on the object itself, but I can't see how to spawn the bullets there. Setting it to 1 spawns it from somewhere in the image, 2 to one of the points I made, and 3 to ...the same point.

    Is there more information available on how this works?

  • 4 posts