viperwar's Forum Posts

  • thanks alot

    it was very easy i forgot distance expression :D

  • hi

    i want to create a boundary for my bullet that player can fire in the boundary lines

    and when the bullet is out of the boundary it will destroy

    just like this picture :

    how can i do this ?

    <img src="http://www.uploadtak.com/viewer.phpfile=g3276_boundry.jpg" border="0" />

  • THX alot i solve it <img src="smileys/smiley4.gif" border="0" align="middle" />

  • plz help me ....

  • Thanks you All

    ((you need to keep checking the score, then check to see if you already increased the health for that range. I'd make 2 variables. "PlayerLevel" that tells you which range you are in: (score / 100) then you need to round down. i.e. 950 / 100 is 9.5 then round down to 9 and you are at level 9. The other variable is the current enemy's level "EnemyLevel". Compare this to the player's level and if they aren't equal, then you know your score went to the next range. Remember levels are base zero.

    initialize PlayerLevel set to 0

    initialize EnemyLevel set to 0

    game loop

    //get the player's current level from the score

    set value PlayerLevel to Round down (Score / 100)

    //check to see if it's beyond the last time you increased the enemy's health

    if PlayerLevel > EnemyLevel

        add 10 to Enemy.health

        add 1 to EnemyLevel

    this assumes you can't lose points off your score...))

    still i have that problem :(

    watch this :

    dropbox.com/s/odssg63xkozu8oc/sample%20bullet.capx

  • r142 ! i have r139 stable free edition

    can you take a photo from your event sheet?

  • i make a capx file and when the score is grater than 150/300/450/... enemy's speed going to be 100/150/200/... but these events work for just 2 or 3 seconds and the speed goes back to default ! (100) WHY?

    anyone can help me?

    dropbox.com/s/wzby2tfuxtc43il/Sample2.capx

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  • system compare two values - if score > 100 - enemy set health to enemy.health+10?

    this events just one time add 10 value to health (when the score is grater than 100)

    how about the score is grater than 200 or 300?

  • hi

    i create a shooter game that have alot of enemies and when you kill them your score going up and up

    i want to make game harder just like this :

    =============================================

    when my score is 100 coefficient add 10 value to my enemy's health

    score = 100 / add 10 to health

    score = 200 / add 10 to health

    .

    .

    .

    =============================================

    how can i make this Algorithm for my game ?

    Attention : i can't upload Capx file its security    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • i have r130 version can you make it for r130 or take a picture from your layout and eventsheet

    thx

  • how can i make a gravity for my object ?

    and do this on picture :

    <img src="http://www.uploadtak.com/images/k311_gravity.jpg" border="0" />

    pink object move around purple object like satellite

  • no one can help me?

  • here is an example for my idea :

    in this capx i want to upgrade players's speed by clicking on blue button but it doesn't work

    dropbox.com/s/8mq6wzplb4qhtyf/MENU.capx

  • forget every thing that i told you

    HOW can i create a menu like this :

    cdn.pocketnow.com/html/portal/reviews/0000000342/review/in_game_menu.gif

    and when i press ESC button show this menu and pause the game ?

  • my game have alot of event sheet i can't upload it sry

    i just want to create menu for upgrading the player in game how can i do this?