vinapps's Forum Posts

  • I checked it out but it's not working for me. I click on the button and try to paste content in mspaint but its blank. The screenshot is not going to the clipboard it seems. I am on the latest r305 beta.

  • It would be useful if there is a option to take screenshots from the game preview window itself in the custom sizes. This would reduce the workflow in game development since we will not need a photo editor to edit and crop the images.

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  • Wow....that's a huge collection! Its overwhelming. Will need to decide if I want all of these plugins included in the package as its a bit pricy.

  • I checked some plugins. The problems with plugins is that they are hardly updated regularly. For an important thing like monetization it should be on a higher priority to have a native functionality. There is an option to export the project to android studio and then integrate the fan sdk etc. but its complex and I purchased construct license for simplifying things. I am sure integrating other ad networks inside the game engine should be no big deal.

  • I get better ecpm rates with facebook audience network and want to implement them in my games. I don't want mediation and even for mediation we need to have the facebook ads sdk installed. Why does this platform only have admob? Why not other ad networks like unity, applovin, fan, etc?

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  • ok...will try to do it somehow...thanks for your help

  • Yes I wanted a solution on those lines. It would be great if you can post an example.

  • If I place my json file in base64 format, then how can I decode it to another json or array object?

  • Any idea if Gradle build tools have encryption or any kind of protection?

  • Solved. I upgraded Android studio and build tools and now sync was successful.

  • Its better to keep your keystore, alias and passphrase in multiple locations as a backup. The keystore and password is not recoverable once you lose it and then you will not be able to update your apps.

  • I am trying to build project in Android Studio but the Gradle sync stops because of outdated version. See the error below:

    13:21 Gradle sync failed: Minimum supported Gradle version is 6.7.1. Current version is 6.1.1. If using the gradle wrapper, try editing the distributionUrl in C:\Users\path....android.project\gradle\wrapper\gradle-wrapper.properties to gradle-6.7.1-all.zip

  • This plugin is outdated. Also it only encrypts a text object in the layout. What about text files in the files folder? I don't think those files can be rewritten by any action. I can only edit them manually in editor. How do we call those files to the encrypt/decrypt function and then overwrite them?

  • Now I am new to Construct and just created a quiz game. My question bank is in the form of json file and when I exported it to apk, I found out that it can be unzipped and all these txt/json files are in plain sight. Now I am worried that anyone can steal the question bank that I created with so much effort and create a similar game based out of it. Now I took a look at apk's of other similar games and I couldn't find any questions in simple text format. Now if someone with deep hacking knowledge wants to get my data, its ok and they are very few. But I do NOT want any Tom, Dick or Harry to get this data so easily by simply unzipping an apk that are available on 3rd party sites such as apkpure, apkmirror. So can we have some form of encryption to txt and json files please. I found that unity is a free platform and the apk's they generate are very difficult to decipher. Please input your thoughts as this is very important to me.