Hey guys!
Recently i started building my own multiplayer game but i came across a small issue.
I want the players to be able to pick different clothes for their characters, and, as such, i'm using a different animation sequence for each clothing pack (no individual parts, just one full outfit).
For my test i'm just setting the clothes to be randomly picked but the problem arises when the game starts and each character has different clothing in each instance of the game.
In other words, in a game with 2 characters/players, one player sees clothing item A and B while the other player sees C and D.
I was trying to define an instance variable for the player/character object that would be a reference to the clothing value. But apparently the synch between players isn't really working.
I tried following the tutorials, read the reference, but i failed to understand how synch variable works. Can someone help me out?
Thank you so much,
-vila4480