vikuserro's Forum Posts

    • Technically, I do not sell these games.
    • It would spoil a lot to tell.
    • No ads. There will be a different model for that, in the future.

    Everything will be know by ~20 October. It is a completely new model.

  • One hundred+. There will be 12 games done by December.

    The platform will be ready to be shown at 20 October, I will make a note here when ready .

    It has pretty meta and self aware vibe to it.

    I consider it an art.

  • I think you are right. 30$ it is.

    Technically the games for this platform are meant to be only available on that platform.

  • Hello. In a few weeks I will release new platform. I need some additional hands for that!

    If you could do a short, retro styled (early NES) game, based on a theme, this offer is for you!

    Fitting into the desired style is, oddly, more important than the game quality:

    320x240

    Limited color palette.

    Famitracker made music (or any simple chiptune music). Obviously, no copyrighted music allowed.

    8*8 sprites (or multiplications of that, like 16*8).

    4 (sometimes 5) colors per sprite. Avoid shading the sprites.

    No special effects.

    Send me your portfolio to . I will send you a template .capx for game later.

    I pay 45$ per game. (Used to be 20$).

  • Hello, my name Gurgie, I am a 23 year old developer ^^. After 1 year of work (polishing mechanics, designing/redesigning levels), I have finally finished my project:

    Super Kosher Glue Factory.

    It tells a story about an Alicorn trying to save his species from extinction at the Glue Factory. The story intersects with another story, about young girl getting her 5th birthday present. The story is actually pretty compelling, so I suggest following it and not just skipping cutscenes.

    In gameplay it's a platformer with a floating and dashing mechanics. A frustrating and (somewhat) unfair platformer. Most of my effort was put in testing and level design, I read a lot about good practises, so I hope I Implemented my knowledge well. The game starts really fast (throws a lot of stuff at you), and every level gives the player something unique. I also tried to avoid hand holding and teaching player too much. It's up to him ^^.

    I highly suggest downloading the game, as It usually takes more than 1 session to finish it.

    You can play it here:

    http://skgf.eu/

    or play it/download it from gamejolt:

    http://gamejolt.com/games/super-kosher- ... tory/77819

    Use arrow keys, c/v/b, spacebar, enter and mouse to control.

    PS - some people who tested this game said they didn't like the moving, realistic backgrounds - They can now turn it off easily in options (It automatically goes there after you turn the game on for the first time. Alternatively it's far right in the hub).

    Take your time trying to get through this game and have fun ^^ Also, If you have any feedback, let me know!

  • Well, I use paint/paint.net for that.

    http://www.getpaint.net/

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  • Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

    Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it ):

    Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.

    Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.

    Oh, and add audio - tank should make "rrrr" sound.

    In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.

    Keep up the good work!

    Also, adding more power ups/tank types (Catapults maybe?) should be okay.

  • Hello. So I have been searching for some tutorials and all I could find were tutorials for clay.io (Now you can't register there) or local (using web storage, this is easy) leaderboards.

    Here is what I want to do:

    Create a annual/monthly/daily leaderboard.

    Give the admin ability to modify the leaderboard.

    The game would be hosted on website (embedded, wordpress), so maybe AJAX could be used (alternatively an embedded game from some kind of arcade, but the former is preferred).

    Are there any alternatives, ways to do that with ajax?

  • Hey! I made something! it's not a game but rather a... toy. You play with balls and a Wave/tail, by adjusting several parameters.

    use the slider to adjust "music".

    Play it here!

    PS you can drag and resize balls ^^.

    Also, I would be happy if you screencaped and showed your creations.

  • Since you use pixel art for the grandpa, maybe you should use a pixel style font.

    Ok, in the next version I will use webfont ^^. I used "System" font before and it should look like this:

  • Yes, that's what I am going to do.

    I might add some simple interaction, but not to much. I want phrases to be the main focus here.

  • Rather just a single serving page (like Zombo.com).

  • Hello. This is my new project.

    See it here. It's shows random sentences every 6 seconds.

    http://gurgie.eu/Shitgrandpasays/index.html

    It's practically finished but it might need correction (I am not a native speaker) and/or some new phrases.

    Any ideas ^^?

  • Here it is, the capx:

    download

    It's slightly better version - You can restart your game with the R button.

  • I updated this game:

    play the new version with menu here.

    I will share the .capx. soon.