vikuserro's Forum Posts

  • Just a quick update - latest Opera stopped working with User media as well.

    It must have something to do with all chromium based browsers.

    E:I found a fix

    you have to use old version of user media + https. Just downloaded very old version of c2 (I tested 108), I am not sure which one will be the last one to work.

    E2: - it allows webcam to work, but crashes when the camera is no longer needed (changing layout etc.)

  • Just tested it, the same bug also happens on Windows 8, and on another copy of windows 10.

    all of them are 47.0.2526.73 m chrome. 46 line of Chrome works fine.

    You can test it here:

    https://vikugurgie.usermd.net/qrcodebad/

    and here:

    http://gurgie.eu/qrcodebad/

    No extra plugins (third party/first party) and objects here, just a single on start of layout event requesting camera at source 0.

    Works fine on firefox and opera. It also happens while testing a bundled webcam example.

    E: the same problem is with the mic user media. I made test on built-in examples too.

    E2: It also does not work when using the latest (218) beta release.

  • Problem Description

    Problem with User Media.

    When testing and previewing in latest (47.0.2526.73 m) Chrome and in Opera 34.0, I get this error. It works fine in Firefox.

    It worked fine in 4.6 version of chrome.

    Chrome/Opera does not request camera (when exported and hosted).

    Attach a Capx

    https://dl.dropboxusercontent.com/u/965 ... hrome.capx

    Description of Capx

    Requests camera in start.

    Steps to Reproduce Bug

    • Request camera
    • Preview in chrome (47.0.2526.73 m)/Opera 34.0

    Observed Result

    Camera not requested.

    Bug info shown.

    Expected Result

    Camera requested.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Operar: (YES)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 216 (64 bit)

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  • And here it is, the topic:

    On this forums

    If you wan't to discuss the job itself, do it here ;p

  • Subscribe to Construct videos now

    Welcome

    Hello! this is my new, experimental system Gurgosus.eu.

    Gurgosus is a hybrid between collectible playing cards and a video game console.

    On Gurgosus you can play retro games, very faithfully stylized into NES/SMS graphical style.

    All of the games look like (and work like) games released on the same system. It's really coherent, feels like an online NES emulator

    It's closer to an alternative universe, than to arcade, with its in-universe companies, depressed developers and Nintendo Power like magazines.

    What's special about the cards is that each of the cards contains an unique scanable qr code which can be loaded on site to play a game.

    I made them look like Famicom Cartridges to fit the style (they are way larger though)! Loading the games was made as "realistic" as I could. You should try it out with demo cards to see what I mean ^^

    Cards will be available in booster packs.

    There is a 4 pack and 8 pack.

    8 pack is 10% cheaper (I am saving on packaging).

    The booster pack was chosen to make game collecting more exciting. You never know what games you get!

    What is really neat, these cards can interact with each other!

    Just collect as many of them as you can - even if the card unlocks a terrible game, it may still be very useful.

    There are also some other uses planned for them in the future, like a card dex app and a few special games.

    Project is currently in beta. The final premiere is planned for January 2016.

    The cards can be bought here:

    At the official store

    Or, alternatively, you can just print some of them yourself!

    If you are interested in releasing your game on the platform, please contact me.

    I might also need some help with developing my own games ^^ In this case, contact me.

    Oh, and I might need some help with distribution worldwide, too. If you own a web store, contact me.

    Oh, also, thank you Pode for providing that QR code reading plugin. It saved me a lot of time.

  • TechnoBeaver

    I will add it myself ^^ I would rather just get the .capx.

  • > Controls: Z,X, left, right, up, down Tab and Enter (Return).

    >

    I always cringe a little when I see this controls layout in games. I'm referring to the use of the Z key. In central europe the QWERTZ keyboard is being used. The main difference to your usual QWERTY layout is the switched positioning of the Y and Z keys. This makes it very awkward to play titles that use the Z key for QWERTZ users. Sure, you can change your keyboard layout in windows to fix this, but it's not very convenient.

    It's better to use X and C instead, because they're consistent for both those layouts.

    Just had to bring that up.

    Other than that I'm kinda intrigued to see what comes of this project. Good luck!

    Thank you so much ^^ It's a really simple fix. I will fix it tomorrow in all of the already uploaded titles ^^. I have a very strict "no-patch" policy, glad somebody brought that up so I can update it before announcing this project to the public.

  • Just keyboard ^^

    Z, X, enter, select and arrow keys.

    Here is the general guideline:

    Guideline:

    • Make an early NES styled game.
    • size: 8*8, 16*8, 24*8, 16*16, 32*32, 64*64, 128*32 etc, 4 (max 5) colors per sprite. No colors in-between (on purpose or by resizing).
    • Don't rotate sprites.
    • Don't use gradual fading, more than 4 particle particles (you can use them sometimes, but rotation/gravity/slow fading is not allowed).
    • Don't resize sprites. Fonts should not be resized also.
    • Don't use translucency. Make objects blink instead.
    • Use Spritefonts for text.
    • Don't use effects.
    • Don't use mouse/touch.
    • Use simple tittle screen.
    • Controls: Z,X, left, right, up, down Tab and Enter (Return). If you are going to make a character jump, use X, treat it like A on the NES pad. Use A, B etc. to refer to buttons in-game.
    • Don't Change the resolution of the game (320x240), don't zoom it in or out.
    • Never use resources/sprites etc. you found anywhere on the internet (well, except for fonts provided bellow, or any other Public Domain fonts). - I added this point to avoid copyright problems etc.
    • When you are done, send me the .capx ^^ I will polish them and export them myself.
    • You can make your own music in famitracker - if you can't - I will include it for you later. Use famitracker/bfxr for sound effects.
    • Don't let your sprites be blurry. If a sprite is 16x16, it has to stay that way.
    • Obviously, use tiled backgrounds when making something tiled.
    • Don't forget to make the tittle screen fit the NES style.

    Here is the .capx used as a base for every single game:

    https://dl.dropboxusercontent.com/u/965 ... RONLY.capx

  • Pm, or email me ( ) .

    Let me look at it ^^

  • I want all sprites to be original. Games need their unique look ^^

    I make exception for for sprite fonts though, as long as they are PD.

    Music can be provided by me, I use famitracker for that.

    All art-style and music needs to look feasible on famicom/NES, so no translucency (use blinking for that), rotating/resizing sprites and fading particles allowed.

    Also, the game/menu layout must be NES like. No mouse allowed. Dev should know how games operated back in the 80's and what (convenient or not) standards were used in design.

    The main deciding factor is the ability to make presentable NES styled game. I always check whatever games in developer's portfolio look nice and well though on the graphics side.

  • Hello! Sorry for the delay with the news ^^

    Platform is currently functional, yet it still needs more titles to be completed (13 are planned by the end of 2015, 5 of them are done, 4.5 by myself). As I stated before, I will explain how it works here, publicly, as soon as I am ready with the pre-premiere. I need a perfect, long post for that.

    As the high quality is a must, I have tremendous amount of work ahead of me, so any help with game development would be appreciated ^^

    Also, I am Increasing the payment to 45$.

  • Hello, just quick info - the project will start sometime tomorrow ^^

  • Sounds like a cool opportunity. 2 Questions:

    -Does length of the game matter? For example, would a single level platformer work like in those mini-games like Warioware?

    Knowing this will help people that are considering doing this. Or would you rather have a tight little indie like game jam game with multiple levels (in this platforming example) ?

    I am looking for early NES styled games at the moment, with a little bit of indie/jamish/molydeux/kitsch/camp/bootleg twists to them. It's a pastiche/parody to old games.

    The amount of content per game would be similar to NES Donkey Kong, or Mario bros. (original, not super). I want bite sized, but complete games.

    At the moment, I am looking for aid in making "first party" games. They all have a certain theme to them and requirements.

    Later, there will be third party games on it which you could sell at our store, and, optionally, by yourself. Semi-digitally. I will put quality control on these games, just like the ones I make myself or with the help of hired devs. Something similar to "Nintendo Seal of Quality" actually.

    -Would the game be included, or would you withhold the 30$ if we were to slip our website or author name into the game somehow? Like a simple text name at the bottom of the screen. I'm really curious on how you feel about that one.

    Thanks

    Yes, at the tittle screen of games, and at the "so-called developers" section on the website.

    Yeah, I would be curious on the credit given to the dev...

    If the credit is right, and I could use it on my portfolio, I might throw some games together!

    (Would I still own the rights? or would they be completely yours?)

    Yes, you will be fully credited.

    The first party games I am currently looking for are to be kept exclusively at Gurgosus website.

    After the release you will be able to add your third party games to Gurgosus, provided they will be high enough quality and they will fit the technical requirements.

    Third party games can be uploaded anywhere else, if you want.

  • Actually I postponed it to 1 November ^^. Need extra few days to polish it.

    http://Gurgosus.eu/ - bookmark it and wait.

    I might post something between 20 and 1.

  • to make it profitable, got to be a game done in less than an hour

    Yeah, I treat It more like voluntary work, with a little tip ^^. I had to split my very limited startup budget among several devs. Wish I could pay more.

    Still I am insanely thankful to anyone who decided to help. It will be worth it, I promise!