viewtifulrexx's Forum Posts

  • I would like to be able to zoom in the window view with the sprites I am using. They're currently 8x8 and the only option I found, which is the view size, makes them look quite distorted

  • Got it working! I just had to change where actions were in my 'on every tick' condition

  • You could make invisible spawn points and have a condition that prevents them from spawning enemies if they are on screen. A really cheapo way of making them spawn if they're in a specific distance would be to maybe attach a big invisible shadow to the player so you could have "If spawner is overlapping shadow and not on-screen" added to its conditions.

  • I checked out the tutorial for the hookshot, but I am still having some trouble implementing it properly. When I hold down the right mouse button and move the mouse around the tiled background I use for the rope also moves around despite being coded to angle towards the grapple bullet when fired. I tried changing it so that it will only angle towards the mouse when the right mouse button is not being held down but that doesn't seem to help?

    My capx is here and I'd greatly appreciate any help in figuring this out!

    https://www.dropbox.com/s/dw1xmxi3vchwu ... aproj?dl=0

  • Thanks a ton! I'll be trying these out later. Really appreciate the help!

  • I think what you are trying to do is: you create a room and a wall and then you want to pick the newly created room plus all of the previously created walls and check for overlaps. Right?

    Yes, that's correct. We're trying to get it so that the red hallway will only check to see if it is overlapping walls that it was not created with. I am still personally very new at Construct 2 and I'm not asking to have every little thing done, but if you could point towards a solution that would be incredibly helpful!

  • Hi, I am also working on this project. On the version I am working on, we have tried that solution (changing the first pick to pick newwall = 1 and it didn't work. We have also tried picking all instances before picking more specific ones and this too fails.

  • Awesome! Is this your first game or did you make others?

  • Neat game. I like the animations for some of the effects. The music is nice. The fact that you can double jump and crawl could have been explained better and maybe an explosion effect for beating the dogs?

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  • So this is the first game I've ever made. I deisgned this game so as to get practice working with C2 so it's very simplistic as I'm learning everything from making assets to coding in C2 and math functions I never picked up in school. It was intense but I'm really happy with a completed project: Probably the first I have ever completed.

    http://www.kongregate.com/games/robotsenpai/loserman

    Feel free to leave the most brutal criticism you like as I really enjoy being able to find new ways to improve. With Loserman out of the way I am very much looking forward to a more in-depth project! Thanks to the forums for being patient with the questions I had during production, you're an awesome community.

  • Yup, I saw that. I just figured I'd ask the community which of them were their favorites

  • I'm very new to Construct 2 and I have most of the very basics down, but I was wondering what tutorials the community thinks are well-written and teach some new, interesting aspect of the program?

  • Thanks very much! Sorry for the silly question

  • I am working on a simple game to practice working with Construct 2. I have enemies that are designed to shoot at random intervals and here is how the event is set up:

    However this causes every instance of the enemy to fire at the exact same randomly determined time. Should I create different objects with identical sprites ti give it the illusion that different enemies are firing at different times or is there a function in Construct 2 that handles that?

  • Thanks for the feedback! I'll be taking it slow at first to be sure to learn how everything works. And that game sounds really interesting, theubie!