Hi! Thanks a bunch for the reply.
I'm trying to implement it but I'm still having some problems.
I set added an instance variable on the family itself like you said, so the [familyname] has an instance variable "Use" which is defaulted "true"
And then I change the boolean to "false" when correct, so it doesn't call that one again, I'm setting it false on the specific object, not the family, so for example
[girasol] is correct -> [girasol] set Use to False
[girasol] destroy
And then I call a new one object from the family
On [familyname] destroyed
[familyname] Is Use -> spawn [familyname] ...
But this makes no object spawn for some reason. Is there anything I'm doing wrong?
Thanks again for the trouble