Vexar's Forum Posts

  • 8 posts
  • Being new to construct, I cannot wait for the second version. I'll continue to practice in 0.x to keep myself used to the program, but look forward to what comes ahead!

  • Same problem here, it really depends on how you shut down the program. I've always done a save, then close. That seems to have prevented the issue. However, when I start opening more than one .cap it starts doing the .persist problem again.

  • Lo there, the name is Vexar.

    I've been, like most of you, tinkering with game makers for a while. Started out with RPG Maker 95 and been messing with this stuff ever since. I covered all aspects of games, mostly making stuff for my friends and I to play.

    I must say, I'm extremely impressed with Construct. I've been messing around lately with just about every developer tool on the market and really just want to make fun, simple, games. But, with this system I also have the chance to make more complex games should I choose to.

    I look forward to contributing here as well as seeing what others have done!

  • Ah, didn't think to look there. Mouse behavior just seemed too obvious xD

    Thanks for the help once again!

  • I'm experimenting with a click to play adventure game. I would like to use a custom mouse, however when I choose a sprite for the function and give it the mouse behavior, the windows default mouse hovers over top of the game mouse.

    How do I have it actually replace the mouse so only my custom mouse shows?

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  • Separate object for death animation seems to be about the best option available.

    I have sounds playing when mine die, but now that I am going to have different monsters I have different animations set for different monsters. You could always import an animation to the enemy sprite, and have a death animation trigger on death.

    Should work just as good as long as you are using private variables correctly.

  • There is an edited file. I deleted the ball behavior from the spider, it didn't work together and added 2 new sub events

    FILE

    Very nice. I was having issues with it just not setting angles. This helps a ton.

    Thanks!

  • I'm working on my first platformer. Trying to make it about a skeleton escaping a crypt. This is just a simple layout for testing. I've gotten the basics down, bat running LOS to get to the skeleton and all.

    I'm also using only resources made by myself (sprites, music, all of it). The trick right now is, getting the jumping spider to move left and right after the skeleton (player).

    As of right now the spider bounces a lot, and eventually moves after the player, but does not stay stuck to the ground, he'll start drifting off like the bats do.

    He has three properties, ball, custom, and LOS. So any help here would be appreciated! This is still very early on in the game, and I am thinking of removing HP from the game, but at the moment you can collect bones and hit the bats 2 times to destroy them. Mostly variable testing and all.

    Skelgame.cap (Rar file)

    EDIT:: Space to jump, Z to shoot. Included resources in case the cap doesn't load them. Please do not distribute or use them outside of this game.

    EDIT 2:: I've been trying to check out the Deadeye tutorials but most don't seem to work, specifically #7 I cannot climb ladders in it to get through enemy AI lessons. =

    I have gotten most of the glitchiness out of the system without really having to set up ai. Just got a simple LOS, move to Skeleton. Ball object with 2 directional movement.

  • 8 posts