vetie's Forum Posts

  • 15 posts
  • Thanks for the information Ashley.

    I am using the latest IOS version 11.3.1 on both of my iPad pro devices (12.9 and 9.7). I found that I can now run Construct3 offline but only when I launch Safari and then choose the Construct3 bookmark that I have created which will work while in aiplane mode.

    I was not able to run Construct3 offline if launching Construct3 from the desktop icon as Construct3 suggests when first launched (Dialog to add Construct3 to desktop).

    Again, thanks for the help!

  • Hello,

    I believe I read somewhere that Construct3 will run offline on tablets. I have tried to do this on my iPad Pro by adding Construct3 to my home screen but when I go into airplane mode and launch the app, it fails to run due to the lack of an internet connection.

    I fly for my job and would love to work on my game when I am flying, has anyone been able to run Construct3 offline using an iPad?

    Thanks

  • Hmmmm.....

    I must have been doing something wrong earlier as it is now showing up when I right click the "Add Action" item (at the bottom).

    Thanks

  • Thanks for the reply.

    I found it by choosing "Add a Sub Event" then "System" then "Else" is an option.

    Thanks again,

  • Hello,

    I have been testing Construct 3 out with small projects and testing various functions of the program. Before the latest update (r59?) if I wanted an "Else" statement, I could select the Add.... on the right of the action line in the event sheet and "Else" was an option. In the latest version I cant find this option anywhere, am I missing something?

    Thanks

  • Anyone?

    Still can't get a Mac desktop game to run when using the Node-Webkit export option, however the Windows .EXE runs just fine.

  • Hello all,

    I am currently testing out the node-WebKit exporter and can't seem to get it to work on my new MacBook Air running the latest OSX. I am running C2 via parallels on Win7 which is running great. After I export the space blaster demo using the node-WebKit exporter the windows .exe runs great but when I switch back to OSX and try to run the spaceblaster.app, I get nothing, no errors, no application, nothing.

    Has anyone been able to create a Mac desktop app using a Mac running C2 in parallels? Am I missing anything on the Mac side (I know that node WebKit is based on Chromium, do I need chrome installed on the Mac side of the computer).

    Thanks for any help.

  • WOW!!

    Welcome, I have viewed many of your tutorials for Game Salad and learned something each time! I know that you will be a valuable asset to this community.

    Welcome to Construct2!

    (My WOW is because I'm very impressed by all the work and help you have provided to individuals in the game making area and am very happy to see you here)

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Not a free solution but I run Construct2 on my Macbook (Mid 2011, upgraded to 8GB of Ram and a 750GB HD) with the latest version of Parallels with Win7 and it runs perfect. It actually seems to run faster on this setup than it does on my Toshiba M645 Win7 Laptop.

    I have been a Parallels user for quite some time and have never had an issue.

  • Thanks for the reply,

    That was the jolt I needed!

    My actor has 2 behaviors, Drag and Drop and Physics. I then created 2 events. When left mouse button down - set world gravity to 0 and When left mouse button released - set world gravity to 10.

    Works exactly like I wanted.

    Thanks

  • Thanks for the response. I have been messing around with my test and have figured out what the problem is but dont quite know how to fix it.

    I have an object (Block) and I was attaching the physics behavior and the Drag and Drop behavior. When I used my mouse and left clicked on the box, I could move it around the screen but when my mouse stopped moving (but still holding down the left mouse button) the block will drop to the ground.

    If I remove the physics behavior, drag and drop works as intended. What I am trying to do is create a connect 4 style game where I drag the piece to the correct slot and have it fall to its lowest location and thought physics would work for this.

    So basically I need the drag and drop behavior when I am moving the object but when I stop clicking (not moving) the mouse, physics will take over and drop the object due to gravity.

    Is it possible to setup an event to enable or disable physics on an object based on a mouse button condition or touch condition? i.e When left button released, enable physics.

    Thanks

  • Hello Everyone,

    I need some guidance on the drag and drop behavior for an object. I can add the behavior to an object and drag it around with touch or the mouse but the problem is when the touch or mouse stops MOVING the objects drops and the mouse button or touch is still activated . I would like to drop the object when the BUTTON or TOUCH is released

    How would I go about doing that as the drag and drop behavior has no configurable options? Do I need to setup an event to handle this action?

  • I figured it out, just had to look closer to the tutorials (I didn't see it the first time I scrolled through them). Yep, just set the Parallaxx to 0,0 for the layer. Works great.

    Thanks for the tutorial and the response yuquanzhou007

  • Hello all,

    Just making a quick platformer with a scrolling screen for the iPad or iPhone in landscape. Currently I have a move left sprite, move right sprite, jump sprite and fire sprite located on the lower half of my display. I have 3 layers, GUI, Main and background.

    When my character hits about the center of my screen moving horizontally, the screen begins to scroll and SO DO MY CONTROLS! I have placed my controls on the GUI layer but I can figure out how to make them stay in one spot but still have the screen scroll with the player.

    Thanks for any help with this.

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  • Just tested this by exporting a very small test app with only 2 sprites and a touch event via Construct2 using the Direct Canvas option. The Appmobi "Simulator" has the black screen but when I touch where I think my sprite is located which is using the touch event, the black screen goes away and the app works fine. When I choose the "Test Anywhere" function and load it up on my actual iPhone4 via AppLab, it works just fine with no black screen.

    When exported via the "HTML Browser" option in Construct2, the App works with no problems in the AppMobi "Simulator" as expected.

  • 15 posts