Hi guys!
So I'm having a small problem with the ledge hanging/falling.
What I would like to accomplish is to have the player to hang on the ledge for x seconds as long as shift key is pressed but even if the key still pressed, the character falls.
I tried doing it with the variable I'm using for LedgeGrabbing.
It was something like: PlayerHelper is Grabbing ---- Wait X Seconds Then set isGrabbing to False.
But with no results.
Also tried setting the ledgehelper collision to false and then once its falling again set it back to true. But again no luck.
Thanks in advance for checking the file out. !
Cheers!
here is the capx file.
https://www.dropbox.com/s/dzhuzf07xi617qj/test_01.capx
Controls are:
left and right keys for movement
up key for jumping
up plus left or right key for wall jump
wall glide pressing left or right facing the wall
shift key for ledge grab