VertexZero's Forum Posts

  • Really nice! Congrats!!

  • I would recommend you starting with the platformer tutorials so you get an idea of controls, behaviours, and even score.

    After that, I would recommend to take the time to read the manual.

  • Ha! Big thanks mystazsea!! That works perfectly!

    Never thought of adding a Timer. Actually I didn't even remember that Behaviour. Also I learned more than a few new things

    thanks to you.

    Thanks again!

    Cheers

  • Nevermind, is not a great solution since during debug I see an exponential increase in the number of ledgehelpers created.

    So I still need help

  • Finally, I got it!

    Actually the idea came after helping someone else!

    What I did was to destroy the ledgehelper after x seconds of grabbing the ledge and after the Player starts falling, re spawn it after x seconds in order to avoid colliding with the ledge again. If a fall is too short, I re-spawn the ledgehelper on the floor as well.

    I don't know if this is the way of doing it but so far it works fine. If anyone got any other ideas please let me know.

    Thanks!!

  • Hey, I think this might be what you want. I'm not sure but let me sure if this helps you.

    I commented the lines I changed so it's more clear for you

    https://www.dropbox.com/s/oky2ht56gf48vw1/Zombie.capx

    Cheers!

  • Perhaps adding a variable in which when an enemy collides with another enemies it doesn't jump so jump is true only if it meets the criteria. If you still have problems perhaps load the capx file and we can help you (or at least try to since Im still learning too )

    Cheers

  • Shameless bumpy bump!

    I really need someone to point me out the right directions because Im completely lost here. Technically it should work the same way as I did the wall glide but is not working. Ive been trying every single method I could think off but no luck.

    Thanks in advance!

  • Thanks mystazsea !

    Still, I'm not able to fall off the ledge after x amount of time.

    I tried adding in the Catch a Ledge section a System Wait after Set Grabbing to True and then turn this variable to false but with no results.

    The only way that seemed to work so far was to turn off the collision of the ledgehelper and then back on. but once I turn it back, I cant grab ledges anymore.

    Cheers!

  • Hi guys!

    So I'm having a small problem with the ledge hanging/falling.

    What I would like to accomplish is to have the player to hang on the ledge for x seconds as long as shift key is pressed but even if the key still pressed, the character falls.

    I tried doing it with the variable I'm using for LedgeGrabbing.

    It was something like: PlayerHelper is Grabbing ---- Wait X Seconds Then set isGrabbing to False.

    But with no results.

    Also tried setting the ledgehelper collision to false and then once its falling again set it back to true. But again no luck.

    Thanks in advance for checking the file out. !

    Cheers!

    here is the capx file.

    https://www.dropbox.com/s/dzhuzf07xi617qj/test_01.capx

    Controls are:

    left and right keys for movement

    up key for jumping

    up plus left or right key for wall jump

    wall glide pressing left or right facing the wall

    shift key for ledge grab

  • Actually this is really cool! Thanks

  • Hey, I tried it and so far it's looking great. Personally I would make the story shorter using just key sentences that gives a good idea. Also maybe having a notice reminding the Player that after the story is done they can begin the first level would be cool.

    Gameplay wise it's quite cool. I loved the target system. Hope to see more updates!

    Cheers

  • Hah! I love this kind of games! Looking great so far

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  • Construct 2 is quite powerful. I suggest you first try to learn the basics, and then separate the logic of the game you want to emulate. Once you are blocked then come back and ask us. No one is answering simply because first the question is not clear and we cannot make the game for you.

    Cheers

  • Use that to your advantage. Go for a very minimalistic look and think out of the box. A single square that can evolve into different shapes in a very cubic world in order to advance wont need fancy graphics and it could be great to play if you let your imagination and programming skills go crazy.

    Cheers