Verna's Forum Posts

  • Thanks!

  • I think each area is a sprite with its own collision polygon edited in the Animations Editor.

    Could you please explain this part in more detail? Thank you so much!

  • Another option is to fill each area with a unique color, paste the map on a drawing canvas, and then use expressions like DrawingCanvas.SnapshotRedAt(x,y) to detect the color of clicked pixel. The canvas object itself can be invisible.

    Thank you for your suggestion! However, I am now facing another issue...

    I am using the canvas, but I still don’t quite understand where and how to use DrawingCanvas.SnapshotRedAt(x, y). Could you please explain this part in more detail? Thank you so much!

  • I want to add some actions to an existing map, similar to the example provided. However, I want to use the following map (Image 1) and trigger specific actions when clicking or hovering over certain areas. My main challenge is how to precisely locate each area as shown in the example. Could anyone provide some suggestions? I’d greatly appreciate it!

    Image 1

    Tagged:

  • I want to use a speech recognition feature in my system to recognize four-character phrases in Traditional Chinese. However, no matter what I try, I can't get it to work successfully. Could someone please provide some suggestions? Thank you very much!

    I used a voice text box to output the recognized text, but it seems that there is an issue during recognition, so the voice text box doesn't show any changes.

  • I want to create postcards. Is there a way to automate the process so that I don’t have to design each one individually, with images and text loading automatically?

    The first image represents the front of the postcard, which mainly features a scenic photo.

    The second image represents the back of the postcard, which includes:

    1. Gift recipient (top left),
    2. Travel reflections (center),
    3. Souvenir (displayed as an image on the top right),
    4. Signature (bottom right).

    I want users to receive a random postcard from a different location each time they use the system. Initially, they would see the postcard’s front side, and upon clicking, it would flip to reveal the back side. I’ve tried using image animations, but it seems that loading the back-side content causes errors. Could anyone provide suggestions to solve this issue? I would greatly appreciate it!

    By the way, does anyone know how to create a flip effect or animation for this? Thank you!

  • Do you mean like this?

    https://www.dropbox.com/scl/fi/p22sax2yh9clb6zh6yi4p/TriangleSkillChart.c3p?rlkey=qnlpnhup3ioj3yhmekjifbgfs&st=qm4qmye7&dl=0

    Yes!!

    This is what I need,thank you very much!

    😄

  • If I want to design three attributes displayed along the three edges of a triangle in the form of a radar chart, could anyone provide some suggestions or ideas? Thank you very much!

  • Requirements:

    1.Automatically bounce back when it reaches the edge.

    2.Only the X coordinate changes, while the Y coordinate remains unchanged.

    Currently, the movement only happens when I press a key on the keyboard. However, I want the movement to occur automatically. Can someone provide suggestions? Thank you very much!

  • I want to insert quizzes into my game. Currently, I have tried moving scene objects to the top and scrolling to specific positions, but these approaches lead to errors because the arrangement of scenes varies. The position where the questions appear should differ depending on the scene.I also want to ask why the objects in the second image have a red border. Do you have any suggestions? Thank you very much!

    Different scene arrangements

    e.g.

    SCENE1

    SCENE2

    Demo Video

    unsuccessful---No question show up!

    youtube.com/watch

    successful example---After 5 clicks,question show up!

    youtube.com/shorts/I9K1jKIxnGQ

  • Another question:I've load the specific player's data from localstorage sucessfully,but I still can't set these variables to global variables.

  • After I enter the user account and password, how can I set the locally stored variables as global variables?

    Here are my variable default values.

    And here is the set of variable data I want to load after entering the account and password.

    The current execution method is as follows. Is there any way to successfully load it? I have tried for a long time, but it still doesn't work. I'm very frustrated!

    /user check/

    /set variable/

    Thank you very much.

  • I used some variables in the system, hoping that these variables can be used to store individual player information and restore them the next time they return to the game.

    Currently, the data can be saved, but after closing the window, the variables are initialized upon the first login (I had originally set some default initial values for each new player). However, after that, the situation returns to normal. Does anyone know how to solve this issue?

    Here are the initial values of the system variables I set

    DEMO:

    the last game record of player TN11

    youtube.com/watch

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  • I want to set the game progress values using arrays so that when the player returns to the game, these values are restored. Although the values initially seem to be restored successfully, they eventually revert to the game's default values.

    DEMO:

    Here’s the way I have it set up currently:

    Could anyone provide some solutions to this issue?

    Thank you so much!!!

  • This looks fine assuming those events are running all the time, you didn't show the top of the event.

    I fix the problem!!!Thank you!\^o^/