SocialLie
Thanks for your vote of confidence!
Progress report: I'm now just putting the finishing touches to my work on turning my C2 PhotonPlayer plugin into a PhotonClient behavior. Like my original plugin it interfaces with the 3.0 Photon JavaScript SDK, which doesn't have a Photon Cloud option (so, as mentioned before, I've been running it with Photon Server).
I'll need to upgrade it to interface with the 3.2 Photon JavaScript SDK, which does have a Photon Cloud option. However, there seem to be quite a few changes in the 3.2 API, so I'll need to get back to
the Photon/ExitGames developers for advice on making the necessary changes.