Velojet's Forum Posts

  • ... but basically having thought carefully about the practicalities [of the "online multiplayer" feature] I think it would be best to postpone it at least a few months.

    Good call, Ashley.

    Online multiplayer sounds really hard.

    It is. It's bleeding edge stuff (I know - I've got the scars to prove it. <img src="smileys/smiley18.gif" border="0" align="middle" />)

    The trickiest bit is setting up a robust server back-end - and that's way outside the current scope of Construct 2 (and maybe of most Constructors?).

  • iggyvolz

    See Tips for posting in 'How do I...?'. Providing a .capx of what you've tried will help you get the answer you need.

    And How do I... is the best forum for seeking (and getting!) help.

  • Well, I fully expect the video to result in more members from the Indian nobility joining us here.

  • Luckily, Dart compiles to modern JavaScript ... As for performance the team feels they can do better than the current crop of JavaScript engines. They should know, they build V8.

    While not taking away from my gratitude for V8 - great job, guys! - given that Dart compiles to JavaScript, I can't see that Dart would ever have it performance-wise over JS. Wouldn't every improvement in the engine necessarily be shared with JS? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Very comprehensive and well-informed overview here.

    From the conclusion:

    <font face="Verdana, Arial, Helvetica, sans-serif"><font color="blue">"If it were still 1995, and if Netscape Inc. had to pick between JavaScript and Dart for its scripting language, Dart would plainly be the better choice. Dart has had 16 years to learn from JavaScript's mistakes; it's no wonder that it avoids most of JavaScript's pitfalls.

    "But it's now 2011, and JavaScript is the language that's out there and has the support. Even if the major browser vendors committed to providing native Dart support tomorrow, it's in a sense too late; it will be decades before a browser vendor could even consider dropping JavaScript. The language is very much here to stay."</font></font>

    Scirra's on the right road.

  • ... Besides, online multiplayer for HTML5 isn't even a thing that exists...

    BrowserQuest

  • What a FABULOUS idea! How could they bear to say farewell to someone so creative?

    Very best wishes for all the days after your last day!

  • I should have mentioned - online multiplayer depends on WebSockets, which is pretty much just Firefox and Chrome on desktop at the moment. So at first it wouldnt work on mobiles, tablets or IE. So I think it would be best to wait on that for a while, especially since its a big and complex project. So event sheet features looks like the best place to start for now.

    Online multiplayer also depends on having a powerful socket-supporting server at the back end - look how Mozilla had to add extra server cxapacity for BrowserQuest.

    So I'm delighted to hear that "event sheet features looks like the best place to start for now".

    And thanks immensely for engaging so directly with the Construct 2 community, Ashley!

  • I occured several times in random spots and I have no idea how to recreate it Velojet

    StephenC

    You don't have to recreate it. As I said, "You need to record exactly what the context is for each occasion that it occurs."

    And please take note of the correct method of filing bug reports.

    But I hope you never encounter another bug <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • ... and "randomly pops up every once and a while" is of absolutely no help to a bug hunter. Where do you start? You need to record exactly what the context is for each occasion that it occurs.

  • ZaksCommunicates

    All credit for your initiative, but you really need to have graphics of your themes on your website. Most people won't be bothered downloading your bundles when they can see images of free themes on other sites

  • StephenC

    When you previously reported a 'bug' in this post, I responded:

           See ***READ FIRST***: how to report bugs. In particular:

    "... most people forget to include a .capx file. Most bugs cannot be fixed without your .capx file and usually the first reply to your bug report is "can I see your .capx file?". So please help make things go a bit smoother by including it right away."

    I went to the trouble of trying to help you get your 'bug' fixed, but you don't seem to have taken any notice. Please take notice this time.

  • ... there is a lot of things this program is missing, very SIMPLE things ...

    With a scattershot complaint like this, to be fair, you need to list your "lot of ... very SIMPLE things".

    Let's see them all, please.

  • Yes, "function-like features" for me, too. Would greatly improve Construction.

  • However, I think I may have misunderstood you on one point. Are you actually suggesting that a WordPress plugin be made that, itself, exports a WordPress plugin?

    No, no misunderstanding. I had in mind a standard WordPress plugin that would be listed in the Plugin Directory.

    > But shouldn't even "the tool under discussion at the time" be extracting the width and height from index.html?

    ... it would require a very tricky regex search that could very easily get broken by future C2 versions.

    I can't see that. It's just a matter of looking for the <canvas> tag in index.html and extracting the values from its width and height attributes - pretty standard regex stuff. And because C2, exporting to HTML5, is always going to generate a <canvas> tag, there's just no chance that it "could very easily get broken by future C2 versions".