vee41's Forum Posts

  • I didn't figure what exactly you wanted to happen in that .capx, so I made the red block follow the player. Is this what you were trying to accomplish? :)

    Train example 2

    You can play with the 3 global variables for different follow behaviors.

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  • Event sheet is pretty hard to understand, but from what I gathered you are spawning the 10 enemies pretty much on top of each other. Is your intention to spawn 1 of each enemy in the first 'wave', 2 of each in second and so on?

    EDIT: It's also a good idea to save projects as single .capx file instead of sharing the whole project folder.

  • Check out webstorage, might suit your needs. If you wish to save to some kind of database you'll need .Ajax object and have a PHP script that does the DB magic.

  • Here is another quick example, from top down view: Train example 2

    Does your joint perhaps allow for too much rotation as it doesn't follow the motion?

    And please, do post your .capx

  • Just do the pin action instead if creating physics joint.

  • Well you can do that with pin behavior, so I don't really understand what you are looking for. Something like this perhaps?

    Traincart demo

  • Would pin behavior be something that you are looking for?

    On collision

          Pin Position&Angle to sprite1 to sprite2

    To stop 'pulling' you can unpin the objects.

  • I recently created a little example capx which happens to have similar functionality: Linky.

  • Oh well yes I know about layers. However, if I put a GUI layer over the main scrolling background, it doesn't restrict the scrollable/movable area, and it is possible for things to move underneath of the GUI where they can't be seen. I was wondering if there was a way to restrict that built into Construct.

    I am thinking I would have to add enough solid border around the edge to keep the player sprites from being able to move under the GUI. That might do the trick instead.

    I still don't quite get what you are trying to achieve here, you don't want stuff to be hidden under GUI layer? Can you perhaps post a picture or something that might clear up what you wish to happen and what not?

  • You can find beta releases here, do keep in mind it is beta though. Never had any problems myself, just reminding :)

  • Here is a quick demo, is this something you are trying to achieve?

    Infection Demo

  • What you are looking for is layers, enjoy! :)

  • Dont think there is any layout limit.

  • Here are few changes: dl.dropbox.com/u/19921470/Crawl.capx

    You missed picking which is big part of doing things in construct, I added a simple example which hopefully lightens up it a bit. Also added the pin behavior actions.

    The FAQ has good stuff on picking and pretty much everything else as well, it seems like you got good handle on doing things so after reading a bit more on picking and some more C2 specific mechanics I doubt you'll have any problems :)

    Edit : Another good thing you should take a look at is containers. They would be useful for legs at least.

  • Make the object 'global', you'll find the option at the objects settings.