vee41's Forum Posts

  • Now due this I have to unpin them (pinned objects don't seem to move with scaling), scale them separately and set their position every tick card is scaled.

    Here are some thoughts on my own question:

    You could set their position to an imagepoint of scaled object every tick the scaling is happening, thus not needing any math for positioning the objects.

    Still, this seems a bit too complex :)

  • Hi,

    I am currently working on a isometric strategy game. While creating the map background (terrain, rivers, ...) I was thinking if it is better to make a (very) large image as background (X000px x X000 px) instead of placing object for object separate.

    What would you do? What is the best way to make a RTS Map with the least perfomance hit?

    It's been stated few times that you should avoid large images and try to divide your layouts into smaller objects. So I'd go with that approach. You can probably find some recent discussions about the topic with forum search :)

  • Should work, you can lose the str() when getting value from the array.

  • That wouldbe families in c2, not available in free version. :-)

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  • Put your textures in different animation frames of sprite. Then set correct frame at events based on your variable.

  • I see, yesterday asked for help and I not answered because you did not want...Yesterday you asked help and I did not understand what you said, but you had to help me... Amazing attitude

    Only asked for a similar tutorial that you can use, but not even that... rabble

    I believe he makes a valid point. I recall you getting a response in your previous thread that works. You'll have to learn the very basics so you can understand what people here are saying in the first place :)

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  • Here you go:

    <img src="http://dl.dropbox.com/u/19921470/AnimationByAngle.PNG" border="0">

    You can also opt in for beta updates in steam if you wish, you can find instructions in this blog post.

    List of most recent releases can also be found/downloaded here!

  • Something like this?

    Sentry demo

    It should be easy to expand and add more functionality on top of that :)

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  • Gotcha, this should be what you are looking for:

    Enemy angle example

    It's not as simple as I wished, probably someone can come up with solution that doesn't need the extra angle conversions and stuff.

    And you are correct, when moving the badguys angle parameter is actually never set, it is only set when you rotate the sprite. So angle is 0 all the time, changing animations doesn't change the angle of the sprite itself. In this sort of movement we don't really need to set the angle to anything else anyway. :)

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  • stevemazzaro.com/CAPXTest.zip

    Sorry try this.

    I did not see a clear problem with this .capx, could you describe a bit more what you wish to achieve? Is there some specific way of moving you are looking for or do you wish to simplify your events?

    Nice visuals by the way :)

  • Link didn't work for me. :)

  • Posting your game to dropbox is quite easy way to make it available for testing. Heres a linky: construct.net/en