On a separate question, is there a way to;
Set Angle Away From Position?
Before you say "invert the values" I want to use this to set my "NPC's" to run away from the Enemy's. ATM I just have them all running in Random(360) directions. Since inverting the values only works for unchanging values, is their an equation or action or something that inverts the values for me?
Don't know what behavior (if any) you use for movement, but in general this should work:
enemy set angle towards position: player x,y
enemy set angle: enemy.angle-180
Or alternatively, if you prefer single action:
enemy set angle: angle(enemy.x, enemy.x, player.x, player.y) - 180