vectordevelopment's Forum Posts

  • 12 posts
  • Not really sure how your game works but you have logic set up to create a new barrier only when you enter the red layout. If you run it in debug mode it does this, you can see it creates a new barrier and the barriers remain through each layout change because they are global. Beyond this I don't know how the game works :)

    Can you make all my object barrier global for every layout switch? I can pay you if you can help me... Please

  • Not really sure how your game works but you have logic set up to create a new barrier only when you enter the red layout. If you run it in debug mode it does this, you can see it creates a new barrier and the barriers remain through each layout change because they are global. Beyond this I don't know how the game works :)

    Thank you, you're right. The problem is "on the start of layout"... How can I replace it?

  • When you select the barrier objects, on the properties under the name there is a checkbox Global, you need to tick this.

    lionz After your advice, I selected "Global" on every barrier object but nothing is happened.

  • If you mean that you are going to another layout and returning and you want it to be there in the same place it was before, you can use something called Persist behaviour.

    If you mean staying in the same position and appearing in the next new layout you can give the object global properties, tick global on its settings, and it will remain in the same place and follow through to the next layout.

    What previous person is proposing is that you can store the co-ordinates of the object in an array or a variable and use these later to set the objects position but you will also need to create the object again when changing layout.

    Thanks for your reply lionz, I have already tried to set "Global" on the object but when the layout changes, unfortunately the object disappears. I don't know why.

  • Store X.Y coordinates in arrays.

    If you do not know what it is, then you need to familiarize yourself with them.

    If I do not understand you, then excuse me.

    Thanks for your reply. Could you be more specific, please?

    I want that an object remain the same (at same position) when the layout changes.

  • The question is simple: can I maintain the object with the same position when the layouts are changing? Is it possible? Thanks.

  • vectordevelopment When you create a topic, please ensure you update the title to accurately reflect what your topic is about. The 'How do I export my game?' title is just an example.

    I have updated your topic to have a more relevant title.

    Yes, it was an error. Sorry for this.

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  • I think this example should give you all you need. Take a look.

    https://drive.google.com/file/d/1INg7SXrc4XT3ew7nmUkOuTFpHGy0xdIU/view?usp=sharing

    Thank you so much. It's Perfect!

  • Hi dear friends, I have a problem with Construct 3.

    I want to move an object "sprite" to another layout but without losing the position of the object.

    Let me clarify that: this object "sprite" will be moved to the right margin X and left margin X, then when you'll move outside the margin, the layout will change.

    But, for example, when I move the object "sprite" outside the right margin X, I really want that in the new layout the object will "re-spawn" in the left margin X. I hope that I explain good the concept, for any clarification, contact me please, I really need your help.

    Thanks.

    Define success? I don't know what people's revenue is on their mobile games but the engine is here to make those games. Look up a game called Small Saga you will see what is possible.

    Thank you, for success I mean which are the most downloaded game with the highest revenue. Your example is perfect, man, thanks.

    lionz Is there any example of successful casual game made with Construct?

    Hi to all friends.

    I have a question for you: is it possible to make a viral game (like, for example, VOODOO's games) into Construct 3?

    Which is the most profitable game ever made with Construct?

    Thanks.

  • 12 posts